DeletedUser2576
Guest
Heyho,
dunno why no one wants to report this bug (maybe because it's abusive).
With the Harvest Festival there are some Eventbuildings that autoproduce boosted goods:
I think it's not intended that the relic, or mh-bonus is applied. On the other hand it clearly states ingame that the bonus is applied when producing boosted goods and the buildings are called "autoproducing event buildings" so it would be logical when the bonus would work.
So it's up to the devs (more to the game designers) how this will be handled. If they decide that relic and MH-Bonus should be applied the sets are far to strong and the base values should be decreased so it is only better when you have 700%+ .
I hope you find a solution that is fait to everyone. Nerfing the building will make many players sad so i hope you find a solution that every player (and designers like). In the current situation players with steel, cristal and/or elixir are the lucky ones that get way more than everyone else...
Game version: 1.66 and previous ones (also on all live servers)
HTML5 Yes/No: No
Game world: Every world (ZZ0 for example)
Browser/IOS/Android + version: does not matter
Flash Player version:does not matter
Operating System: does not matter
Account name: does not matter
Humans or Elves: does not matter
Reproducibility: 5/5
Reproduction Steps
1. Build one of the harvest sets
2. Have a Mountainhall
3. Check the production values.
Screenshots of the bug(sorry only in german available):
Cheers,
Syo
dunno why no one wants to report this bug (maybe because it's abusive).
With the Harvest Festival there are some Eventbuildings that autoproduce boosted goods:
As visible in the screenshot it shows that the relic bonus and mountainhall bonus will be applied but in the end only the MH-Bonus is applied. This only works for the "base-production" and not for the linkage bonus.Cornucopia Sanctuary if you have marble as boosted good
Harvest Storage if you have steel as boosted good
Temple Entrance if you have wood as boosted good
Kirit, Weasel God of Night Fruit if you have cristal as boosted good
Krarak, Bird God of Sun Harvest if you have elixir as boosted good
I think it's not intended that the relic, or mh-bonus is applied. On the other hand it clearly states ingame that the bonus is applied when producing boosted goods and the buildings are called "autoproducing event buildings" so it would be logical when the bonus would work.
So it's up to the devs (more to the game designers) how this will be handled. If they decide that relic and MH-Bonus should be applied the sets are far to strong and the base values should be decreased so it is only better when you have 700%+ .
I hope you find a solution that is fait to everyone. Nerfing the building will make many players sad so i hope you find a solution that every player (and designers like). In the current situation players with steel, cristal and/or elixir are the lucky ones that get way more than everyone else...
Game version: 1.66 and previous ones (also on all live servers)
HTML5 Yes/No: No
Game world: Every world (ZZ0 for example)
Browser/IOS/Android + version: does not matter
Flash Player version:does not matter
Operating System: does not matter
Account name: does not matter
Humans or Elves: does not matter
Reproducibility: 5/5
Reproduction Steps
1. Build one of the harvest sets
2. Have a Mountainhall
3. Check the production values.
Screenshots of the bug(sorry only in german available):
Cheers,
Syo
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