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Cannot reproduce [13014] Incorrect boost on my necro Fac

Discussion in 'Archive: Bugs and Errors' started by Jouchka, Feb 15, 2017.

  1. Jouchka

    Jouchka Well-Known Member

    Joined:
    Feb 13, 2016
    Game version: __ v1.23.5-(a85b553) (2017-02-15 8:03)
    Game world: __ beta
    Browser + version: __ chrome
    Flash Player version: __ NA
    Operating System: __win7
    Screen resolution: __NA
    Account name: __jouchka
    Humans or Elves: __elves

    Reproducibility: _5_/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

    Quest title: __ (if applicable)

    Current situation:
    __In my campus I have 15% boost (due to blooming trader level 6) but in my necro faculty I only see a boost of 14% (Production 114%)
    __

    Expected situation:
    __I would expect to see a boost of 15% (115%) in my necro faculty
    __

    Reproduction Steps
    1.
    __Have a blooming trader level 6
    2. __Have a campus level 1
    3. __Have a necro faculty at level 1
    4. __STart producing soul catchers
    5. __Click on necro Faculty and see the production, it shall display 115% instead of 114%,
    The pordcution is 200=175 +25 boost; it shall be 201=175 + 26 boost

    Add more steps if needed. Include only ONE action for each step!

    Screenshots of the bug:
     

    Attached Files:

    • NF.png
      NF.png
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    • Campus.png
      Campus.png
      File size:
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      Views:
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    • BT.png
      BT.png
      File size:
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  2. Tajanstvena

    Tajanstvena
    Ex-Team Member

    Joined:
    Oct 10, 2016
    Blooming trader guild lvl 6 should give 14% boost, not 15%. So, your BTG is working just fine, but tooltip seems to be showing incorrect value - 15%. Also, Campus window shows incorrect value for boost - 15%.
     
  3. Jouchka

    Jouchka Well-Known Member

    Joined:
    Feb 13, 2016
    It is nowhere described that blooming trader guild shall give 14% boost.
    Everywhere it is showing 15%. Also when upgrading from 5 to 6 it was indicating 15%,
    So why do you now claim that it should only be 14%? Just to hide a fault made in the boost calculation you are nerfing again something.
    I'm not pleased with it at all!
    It's not only the tooltipi issue, also if I open the Blooming trader it shows 15%!
     
  4. Tajanstvena

    Tajanstvena
    Ex-Team Member

    Joined:
    Oct 10, 2016
    I know what is written in Blooming trade window, and you provide us screenie for that.

    I wrote you what I know about Blooming trade bonuses, but also I'm checking those % values with game designers. Whatever is the value (14 or 15) we have a problem, and that will be fixed.
     
    Dhurrin likes this.
  5. Dhurrin

    Dhurrin Well-Known Member

    Joined:
    Jan 31, 2017
    Just to add info:
    Dutch server shows the percentage as 15% on lvl 6 BTG as well. (btw, upgrading to lvl 7 does NOT add anything, still 15% :()
     
    Tajanstvena likes this.
  6. Philplessis

    Philplessis Well-Known Member

    Joined:
    Feb 4, 2015
  7. Jouchka

    Jouchka Well-Known Member

    Joined:
    Feb 13, 2016
    In that list the value is "so called" correct, but on all other places 15% is displayed
     
  8. eformo

    eformo Active Member

    Joined:
    Jan 22, 2017
    TThere is more to it than just a wrong value displaying. If you take the situation described in the OP, but upgrade the faculty to Level 2, the production based on a 15% bonus would be 302. With a 14% bonus, it would be 300. But the observed value (from us2 live effective this time) is 297 (which correlates to a 13% bonus).

    I'd give a version number, but I don't have a mouse to right click with.... sorry!
     
  9. Dony

    Dony King of Bugs

    Joined:
    May 5, 2016
    Its actually display error, this settlement buildings are not increasing by 50% per level
    Base values for levels are
    1. 175 - 100%
    2. 260 - 148,57% instead of 150%
    3. 340 - 194,29% instead of 200%
    4. 430 - 245,71 % instead of 250%
    so we are getting the right amount of goods, in your case 260*1,14=296,4=297
    so showing right percentages should definitly be less confusing
     
    eformo likes this.
  10. Heymrdiedier

    Heymrdiedier Well-Known Member

    Joined:
    Mar 17, 2016
    Why do the devs make it so hard for themselves. could have been a lot easier if the production was:

    1: 200
    2: 300
    3: 400
    4: 500

    and just ask a bit more goods everywhere :)
     
    Dhurrin and eformo like this.
  11. Kersepitje

    Kersepitje
    QA Moderator
    Elvenar Team

    Joined:
    Feb 16, 2017
    This is now fixed.
    If you disagree, please tell us :)
     
  12. Dony

    Dony King of Bugs

    Joined:
    May 5, 2016
    Still present wrong values
    camp.jpg
     
  13. Flabbes

    Flabbes Well-Known Member

    Joined:
    Oct 16, 2016
    Same for the live Version (DE)

    BTG:
    upload_2017-5-25_9-56-35.png

    upload_2017-5-25_9-57-2.png
     
  14. Dony

    Dony King of Bugs

    Joined:
    May 5, 2016
    i am not sure if this is the same issue but: BTG is at lvl6
    earth.JPG water.JPG air.JPG portal.JPG
     
  15. Jasper

    Jasper Well-Known Member

    Joined:
    Jan 29, 2015
    I thought that the BTG didn't have any influence on the Manifestations but only on the Portal ?
    Although that still doesn't explain the different numbers for the Manifestations.
     
    Last edited: Jan 30, 2018
  16. Marindor

    Marindor
    Community Manager
    Elvenar Team

    Joined:
    Feb 26, 2015
    Hi guys, is this still occuring?
     

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