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  1. Fellowships Remove the language filters on the beta server in-game chat.

    if at least the language filter wasn't stupid and 100% arbitrary... +100 to that!
  2. User Interface Neighbors window

    I 100% disagree. If you're on the neighbors window, looking for new friends, there is no indication at all that the person might be able to return help… and if you're telling me I can look the player up and figure it out, tell me where I can see whether they discovered me already or not. We're...
  3. User Interface Neighbors window

    I'm just talking about distance and the possibility to help. We already have notifications to know who actually helps back. My rationale is, post chapter 14 or so, it becomes very tedious to help absolutely every neighbor. Knowing which neighbors have the ability to actually help back would be...
  4. User Interface Neighbors window

    In the world map, in the neighbors tab, I would very much like to have a checkbox "can help you back". Sometimes, you want to help absolutely everybody to get coins and everything. Other times, you are fishing for those precious hands on your city, and getting through several hundred neighbors...
  5. Discussion The Cauldron

    I find the latest move of Innogames totally disgusting. Lots of people have said again and again they don't like the cauldron. Their response: let's make the cauldron mandatory, force it everybody's throat. They cannot not like it, it's simply because players are too stupid to understand what's...
  6. Discussion Season of Dreams

    I'm actually fairly happy with the season pass. I'm going to play normally most of the season, see if I have enough attractive prices to justify the diamonds... or not. The regular repetitive quests were awfully stale. They don't present any interest once you're past chapter 7 or so. Now there's...
  7. Poll Brainstorming Collection #1 - Events

    How about reversing the natural order of things ? you get the event building at the start, but the catch is… you have to use it for a few of the quests, or most of the quests. And at the end of the event, it reverts back to stage 1, and you can evolve it again assuming you got enough artifacts...
  8. Production duration on later chapters

    This is going to be VERY confrontational. I'm sorry, but I think that what Innogames is doing with us is downright outrageous. let's take Sentient good productions: the longest you have is 9 hours. let's take chapter 17 small ship productions: the longest you have is 3 hours. Seriously...
  9. User Interface Don't show "multiple production" checkbox on unique buildings

    I'm sorry but this doesn't cover my use case, nor has the same visual impact as my suggestion. I'm talking about "dumbing down" things so that early morning visits, before you go to work and you're struggling through your coffee, are quicker/easier.
  10. User Interface Don't show "multiple production" checkbox on unique buildings

    Subject says it all. There are Settlement buildings that exist in one singular instance (like the red pearl in the trader's chapter). Those still get the extra checkmark for "produce for all similar buildings at the same time". It would make a lot of sense to remove the checkbox. Likewise, if...
  11. Discussion Fellowship Adventures

    Anyone got the total badges for map 2 and 3 ? Seems most people in my fellowship are awol, and I'm pretty sure I won't be able to close map #1 by myself :(
  12. Improve quality of spire

    Note that a fellow player told me that, on the web, you can hover on a given number to see the stock... it could still be improved, namely by having them always visible, or at least some red indication somewhere if you don't have 5x the number. And I don't know if you can see anything at all on...
  13. Improve quality of spire

    It would be very useful to have the inventory accessible from the spire. Just the two little icons that open the drop-down menus with all the inventories, so that you wouldn't get stuck in the middle of a negociation without being 100% sure you have the goods to take it to the end...
  14. User Interface Researches for new players

    We are talking about "new players" who do not know the full game. Telling them "hey you should participate in the spire/tournament" is likely to result in a few ???? messages. Whereas being able to step "in their shoes", so to speak, would be so much more useful. Taking your reply as a...
  15. User Interface Researches for new players

    I've seen a few months ago that, for new players, there were research to complete to have fellowship/tournament/spire access. It would be *really useful* if those researches actually showed up for every player (possibly already completed for those of us who have been playing for a while !)...
  16. Discussion The Cauldron

    One other thing that's really annoying is the "same old, same old" effect. "The cauldron" thingies are effects we've already seen, or variations on these. There is NOTHING unique about any of those effects. And they do not last long enough to be worthwhile. 100% lackluster. 100% not looking...
  17. Discussion The Cauldron

    I've just taken a peek at the actual cauldron. I'm underwhelmed. So much work around such a tiny feature. The potions are half-random, with not enough control on things the interface is not well-thought out: it's impossible to remove ingredients (or is it) without cancelling everything and...
  18. Discussion Challenges

    I, for one, am happy to see a brainless challenge in the middle of summer, when lots of players are on vacation.We needed a break.
  19. OK we have a challenge

    Does the Ashen Phoenix work with this event ?
  20. User Interface Better wonder interface for the web

    I'm going to put on my developer cap and nitpick. Nope, no, technically you're 100% wrong. "the web" as first set up at CERN is a very specific set of protocols. It evolved later to be more secure, thanks in parts to netscape corporation. But technically, I'm talking about https as a transport...
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