So you are just comparing 500 to 550. And (say) 700 to 750 and saying former is better.
I just see both as 50 addition.
Can’t debate with the secondary effects on AWs. I like the mana from da etc.,
Variables are for ease of use. In case Inno rebalances, it’s easy to meddle with them.
Even Cal is an intermediate variable that gets lost into the formula / end result.
It looks interesting if you break it into pieces.
But for an overall city, of reasonable expansions, the entire weekly production and sum of catering 20 provinces, 6 rounds will be way off limits.
Please quit the cat and mouse game Marindor. The game doesn’t irritate me per say, than the dishonesty/ misleading wordings.
(from mountain hall output to your current statement)
Is it too difficult to be clear and precise.
When I realized how much exactly mountain hall added to goods, the very first time, I felt totally cheated.
Also sanctuary that said 104.5% was 4.5% in addition ...
Honesty was never part of the package.
Though multiple solutions can be found for curve fitting (aka data) we can figure out the exact dependency by changing one parameter at a time and checking next week SS.
Please don’t underestimate our optimization specialists.
And the coke example. But here things can be quantified and not...
The reason is every other factor is multiplicative. I believe tech tree is the monster - as techs completed is one big number
PS : @MinMax Gamer @Dony interested to know if optional techs are still discounted from costs.That info can help us decide whether to do those optical SS tech (optional...
Art has always been 5*
Probably Inno is right brained. Very artistic but 0 logic ;)
PS :
(Really wish their game balancing department aspire to meet the high standards set by the art department)