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  1. maxiqbert

    Discussion Fellowship Adventures

    Like I said already, I like the changes. But some of our fellows were frustrated, because we kept waiting for bracelets or residue in the pit. Waiting is not fun.
  2. maxiqbert

    Discussion Fellowship Adventures

    STILL 5 BADGES? NOT 4?
  3. maxiqbert

    Discussion Fellowship Adventures

    there is a change in the pit's demands too, or am i mistaken?
  4. maxiqbert

    Discussion Fellowship Adventures

    why would you not get all 6 out of storage? those babies are good for your unurium production
  5. maxiqbert

    Discussion Fellowship Adventures

    it's still on the high side, that's for sure. I hoped for a 40%+ reduction.
  6. maxiqbert

    Discussion Fellowship Adventures

    you basically say you know what's good, and those who disagree have an agenda. That's not OK. Back on topic, I don't think the way it works now is carrying any fun. But I can see more people participating because they can. so meh
  7. maxiqbert

    Discussion Fellowship Adventures

    that's just mean and rude! we finished first just as we finished first with the old system. We were having trouble with statues, in the end, but we still got stuck on bracelets. The requirement for those is too high, period.
  8. maxiqbert

    Discussion Fellowship Adventures

    after 5 recipes maximum, you have to spend diamonds to get more right?
  9. maxiqbert

    Discussion Fellowship Adventures

    anyway, something must be done to fix the bracelets! @SoggyShorts ' proposal is as good as any. The longer you leave it in its current state, the more absurd this FA becomes.
  10. maxiqbert

    Fixed [34191] FA - witch hat doesnt register collecting CC

    text error? catalysts count towards the staff, so maybe it's intended not to count towards the hat
  11. maxiqbert

    Discussion Fellowship Adventures

    I like the changes to the badges but indeed, bracelets are a lot too expensive
  12. maxiqbert

    Discussion Fellowship Adventures

    I sincerely hope you'll remove the bear artefact and give us a hut artefact instead! or even better 2 artefacts of each
  13. maxiqbert

    Discussion The Mystery of the Misty Forest

    I do hope there won't be a FA right after the event. A manufacturer challenge would be more welcome
  14. maxiqbert

    Discussion Chapter 17 - The Traders of Unur

    I produce elvenarin0 because I can but it's clearly not necessary
  15. maxiqbert

    Discussion Chapter 17 - The Traders of Unur

    it's not rare, if you're making 100% unurium but you also need seeds, so the balance isn't that obvious. I had to wait for unurium to build the trade center, for instance. Not long, but still.
  16. maxiqbert

    Discussion Tournament Changes (post-release)

    I'm not saying everyone should get to the end or anything close to that. I'm saying that a normal game design is to assume you're going to move forward.
  17. maxiqbert

    Discussion Tournament Changes (post-release)

    Are you totally out of your mind? 1) you argued that having the 3 buildings was obvious, well guess what, it isn't, So not considering the space they occupy isn't very rigorous. 2) what I do or did or may do isn't relevant to the game design. A game is supposed to be designed to lead you to go...
  18. maxiqbert

    Discussion Tournament Changes (post-release)

    it's strange to compare cost and benefit and only consider benefit end game players represent 100% of players, except those who stall voluntarily we consider that it's a bad game design if people do stall voluntarily, or even if there is a legitimate reason to consider it
  19. maxiqbert

    Discussion Tournament Changes (post-release)

    strange assumption
  20. maxiqbert

    Discussion Tournament Changes (post-release)

    we're drifting away... Issues that aren't adressed haven't changed for several weeks. Now we have production from 3 sources, with 3 queues. To make it work, it also means having : - those 3 troops producing building (space used up to be counted) - the tools to make them run al the time (space...