you basically say you know what's good, and those who disagree have an agenda. That's not OK.
Back on topic, I don't think the way it works now is carrying any fun. But I can see more people participating because they can. so meh
that's just mean and rude!
we finished first just as we finished first with the old system.
We were having trouble with statues, in the end, but we still got stuck on bracelets.
The requirement for those is too high, period.
Are you totally out of your mind?
1) you argued that having the 3 buildings was obvious, well guess what, it isn't, So not considering the space they occupy isn't very rigorous.
2) what I do or did or may do isn't relevant to the game design. A game is supposed to be designed to lead you to go...
it's strange to compare cost and benefit and only consider benefit
end game players represent 100% of players, except those who stall voluntarily
we consider that it's a bad game design if people do stall voluntarily, or even if there is a legitimate reason to consider it
we're drifting away...
Issues that aren't adressed haven't changed for several weeks.
Now we have production from 3 sources, with 3 queues. To make it work, it also means having :
- those 3 troops producing building (space used up to be counted)
- the tools to make them run al the time (space...