DeepTerminal
Active Member
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Instead, you could just buy 10 KP directly.
But the problem is the KP cost doesn't reset and only increases, so it's not a sustainable practice.
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Instead, you could just buy 10 KP directly.
I've heard that for years, but it is in fact sustainable since your income always goes up. Even waiting 6 months between chapters doesn't matter.so it's not a sustainable practice.
Well, that was province 32, and totally unsustainable.@edeba
Interesting.
So, you need 68,000 goods to cater 1 star, and let's say 68,000 for the second star. *
That's ten trips to the wholesaler, and you win 5KP, a PoP, and some relics.
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Instead, you could just buy 10 KP directly.
*Considering that the second star is almost certainly more than the first, and that the T2&T3 goods don't trade at 1:1 with T1, the cost of converting coins into KP through the wholesaler looks to be even wors
OK, let's revisit this next week, lemme know the costs of the "next" province after you stop. This is something discussed often on the forums and it'll be nice to have some examples. I'll check provinces 21 or 26 for myself since those are 1 past where I usually stop.Well, that was province 32, and totally unsustainable.
Its depends where you are, frog I vs golem III, often golem III wins !Mixture of forest wardens and frog princes is a way better than mixture of golems and archers in most cases.
Do you think the developers and game designers considered anything else than KP cap?What concerns me about the new mix of enemies is that many of the Encounters feature several or even all five enemy types. The old system, typically one only had to deal with a maximum of 3 enemy categories, which made choosing your army much easier.
We all know that the Barracks troops are 'generalists' - equally effective against two types of enemy. The Merc Camp and Training Grounds troops are 'specialists' - very good against one of the two possible enemies, and weak against the other.
It appears to me that having every fight featuring so many enemy types, it makes using the advanced troop types more difficult or even impractical, so for many Encounters I have reverted to Barracks Troops which have fewer losses on AutoFight.
This at a time when they have given us the ability to train in all three buildings simultaneously - so we can make lots and lots of 'advanced' troops - which we are less likely to be able to use.
In the current tournament, most of the Encounters needed a mixture of Golems and Archers, and it was difficult to use the 'advanced' troops on AutoFight, because whatever you chose, some of them were likely to get slaughtered.
I wonder if the developers considered this?
Do you think the developers and game designers considered anything else than KP cap?
They have?And they HAVE been listening to us a bit more recently...
So these changes finally hit live. This is probably not the place to vent my frustration, but not having anywhere else suitable to do so - here goes. I have a pretty advanced city on live (opposite to beta) with 2.2M RP, 566 wonderlevels and most relevant AWs at 31 or higher.
I used to come top 5 in the tournaments, doing some 50-80 provinces and scoring somewhere between 15 and 20K depending on the tourny and the competition.
Now, I'm seriously struggling to hit top 20 after the first round. At province no 36, I'm outnumbered 108K to 53K troops. Catering is 380K goods, and I'm blowing a lot of boosters to even get this far.
I do understand the reason for having to make the tournys harder, but right now I feel kinda screwed, and I don't see why someone with 600-700K RP should be able to blast their way past me with ease.
Feels indeed like my days are numbered.
I know, but it feels kinda weird. Been playing actively since release, buying loads of blue buldings and premium expansions, polishing +100 cities each day, and then one day Inno says - sry, this game ain't no longer for you.I really hate to say it, but going from how everything has been here on Beta, you are the exact kind of player Inno is looking to slow down with all the changes.
That's called a bait and switch. We already paid for things in our game based on what the game was. We did invest into a superior game and they did change it drastically, and no different then if you bought a new car and switched it for a 20 year old rust bucket.I know, but it feels kinda weird. Been playing actively since release, buying loads of blue buldings and premium expansions, polishing +100 cities each day, and then one day Inno says - sry, this game ain't no longer for you.