You keep giving this list as what you did after our feedback, but below is a post of yours from Aug 4, which is before the tournament came in the international server :Since the original Beta release, several changes have been made (including bringing back flavor by making chances for certain units higher according to the type of tournament, splitting the training queues of units, changes to the battle difficulty at several times, reduction of premium expansion impact in the difficulty calculation etc).
Outside of the difficulty changes, all changes you did were either made before or listed in this post. And the difficulty changes are insignificant compared to how new tournaments changed the difficulty of fights. Hence the 103 pages of feedback made after this post (here and on international forum) were compeletely ignored. What was the point of testing and asking for feedback on EN and everything is ignored ?And as always, these are the moments when you actually get some new things to share. Over the next couple of weeks, we will focus on these things:
We have no exact dates yet for the implementations, and these ideas are still subject to change pending investigations, but at least you know what our next topics are, aside from the whole general balancing issue which keeps being investigated. As always, please keep sharing your feedback, because as you can see that does help us make changes in certain directions.
- Decreasing the chance for mana and orcs to appear in negotiation, plus slightly decreasing the chance of coins and supplies to appear here.
- Reducing the impact expansions (both premium and regular) have on difficulty for both Tournaments and Spire. Because they also affect the Spire difficulty, these changes will probably be merged to Live sooner than the new tournaments (since we still need testing time for those).
- Seperating the unit production queues so multiple unit training buildings can work simultaneously. This will probably take a bit more time than the rest.
103 pages of feedback made after this post (here and on international forum) were compeletely ignored.
But how many posts were actually talking about the changes and how to do them better or differently? Your comment is #1822 and probably 1500-1600 of those previous comments were nothing more than complaining and ranting and nothing constructive. Quantity means nothing if there is no quality.
Difficulty increase being too steep and the drastic difference in troop size because of how well developed a city is has been given and there have been a number of constructive suggestions for how to reasonably improve this.But how many posts were actually talking about the changes and how to do them better or differently? Your comment is #1822 and probably 1500-1600 of those previous comments were nothing more than complaining and ranting and nothing constructive. Quantity means nothing if there is no quality.
Recovery rateWhat was expected ?
This would at least be something, even if it came with a cooldown timer.I was hoping to the last moment that they will atleast announce that they will make AWs teleportable even if it will take a year to implement and let players decide what is enough for them and what is not.
I was hoping to the last moment that they will atleast announce that they will make AWs teleportable even if it will take a year to implement and let players decide what is enough for them and what is not.
I guess the discussion may be pointless now, but I'd been thinking about this issue. Obviously if someone could teleport an AW then it would take away a good piece of the anger about having spent so much time and KP only to see it burn down. The counter (not that Inno seems to comment) is that people would abuse it and teleport AWs out just before tournaments started.This would at least be something, even if it came with a cooldown timer.
Doubt anyone on live servers have 2.4 fire phoenixes like you...I can speak only for myself, but last 9 weeks i didnt used brown bears once (that also mean no time booster or supplies instant spent) and on some easy tournaments i had only lost 100 squads while made 400+ per week (with 3 queues), from that perspective data looks perfect.
I guess the discussion may be pointless now, but I'd been thinking about this issue. Obviously if someone could teleport an AW then it would take away a good piece of the anger about having spent so much time and KP only to see it burn down. The counter (not that Inno seems to comment) is that people would abuse it and teleport AWs out just before tournaments started.
Watch it, I like my bee. I buy goods with excess coin and supplies and the higher the bee, the more you get. That is hardly a zero benefit.This would at least be something, even if it came with a cooldown timer.
What to do with that Level XX BTG that is significantly hurting your tournament/spire and giving you zero benefit while you wait months for the next chapter release?
Well every little helps. Perhaps, if you could, you'd decide to teleport away 5 of those AWs. Then you could decide for yourself if losing their benefit was a mistake without it being final... or maybe you would bring it back at a later date when your situation changed. It would be so much more palatable than blowing up a building that you've sunk 10,000KP into. With my blueprint idea you'd still have to think long and hard about whether you want to do it and no one would be able to play the game of pulling AWs in and out of their city at will. Also, I expect that it would be easier to code a change that made the blueprint capable of that than it would be to devise a long-term cool-down timer that would have to run in the background on objects in your inventory.But does one AW really makes that much difference for most people?
Not to derail the topic, butWatch it, I like my bee. I buy goods with excess coin and supplies and the higher the bee, the more you get. That is hardly a zero benefit.
T1 I get 13k of goods for 1350k and I am in chapter 10. Currently my marble manufacturer makes 2668/3hrs. Right now 1 kp costs 1420k.Not to derail the topic, but
1. I'm pretty sure that using coins for KP is more efficient than using coins to buy goods and then converting those goods through the tournament into KP.
Maybe I'm wrong though: What is the best offer in your wholesaler for coins, and how much does your next KP cost for coins?
2. An efficient city should only very rarely have excess supplies, it should make as many as it uses. If having excess supplies is a regular thingit's probably more efficient to reduce workshops and increase goods production directly rather than going through the wholesaler.
That's not necessarily such a simple thing to manage when you're a Spire negotiator. My Live city runs at a nice stable level to give me enough supplies to run all my buildings, the three training queues and my Spire negotiations... As soon as we reach Thursday/Friday/Saturday though, my supplies are instantly bouncing off the roof.2. An efficient city should only very rarely have excess supplies, it should make as many as it uses. If having excess supplies is a regular thingit's probably more efficient to reduce workshops and increase goods production directly rather than going through the wholesaler.
That's not excess supplies, that's supplies being used.Excess supplies production helps a lot with burning time instants from spire into troops using brown bears.
And how much would it cost to cater enough extra encounters to get KP?T1 I get 13k of goods for 1350k and I am in chapter 10. Currently my marble manufacturer makes 2668/3hrs. Right now 1 kp costs 1420k.
Fair enough, I hadn't actually considered negotiating the spire.That's not necessarily such a simple thing to manage when you're a Spire negotiator. My Live city runs at a nice stable level to give me enough supplies to run all my buildings, the three training queues and my Spire negotiations... As soon as we reach Thursday/Friday/Saturday though, my supplies are instantly bouncing off the roof.
And how much would it cost to cater enough extra encounters to get KP?
1350 and 1420 are pretty close, so
13K goods x5 = 65K goods.
Is 65K T1 enough for you to cater province #(whatever is next) 2 times so you can get 5kp?
If it's a tie, or even close, then I'm wrong since tournament gives KP + some stuff whereas buying KP just gives..KP.
They are not used outside the timespan when bears are fed +-1 day for recovering after/preparing before => half of the time they are excess supplies. But that won't convince me to build BTG anyway. =)That's not excess supplies, that's supplies being used.
I don't even think about using workshops without PoP when planning supplies income.Personally, I prefer to underproduce supplies and use instants or PoP to make up the very rare slack.