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Discussion Tournament Changes (post-release)

Enevhar Aldarion

Well-Known Member
Great, so I just need that somebody at end of chapter 16 with TRAINING SS of 5316 tells me which is his starting TSS at province 1 star 1 ;-) Of course we will have different AWs level/Expansions and, possibly, researchs (I did all), but it would be a great starting point to simulate what to expect :)

Can't you just take your Live city numbers and plug them into the Beta formula to find out what your squads will be once the new system goes Live everywhere?
 

spennyit

Well-Known Member
Can't you just take your Live city numbers and plug them into the Beta formula to find out what your squads will be once the new system goes Live everywhere?
How can I get the starting TSS? Of course it is different with the old tournament mode or am I missing something?
 

PaNonymeB

Well-Known Member
An additional note about the calculations I made about the value of coins :
In fact, I assumed nothing is in excess supply (so that everything has some value), which in particular means :
  • The city is not building extra residences just for coins without using the population from them
  • The city doesn't get more than enough coins from other sources (like Abyss, NH and instants) and needs to connect some residences
These assumptions are indeed debatable.
 

edeba

Well-Known Member
Looks like players are exhausted and all talked out about what a bad idea the massive changes to tournament are.

So, summary...

  1. They've down graded the benefit of event game pieces so they improve by roughly 40% less then how they improved previously.
  2. They've grossly down graded the benefit of extra AW levels.
  3. They grossly upgraded the difficulty for the spire and tournament in an exponential way which additionally compounds the cost of extra AW levels,
  4. They compounded the difficulty from the tech tree, which is a larger hit with more expansions and AW levels. In early chapters one tech would give 2-4 levels on a building. In later chapters you have a tech for each level increase, so this is just another area of compounding on top of compounding. It might work in earlier chapters, but seriously, there were 40 tech (8 are optional) in chapter 16. One of the tech is an expansion. You need 2 tech for the AWs, where as previously you'd get 2. You have 2 tech to get 2 levels on the main hall, whereas previously you'd get two levels from one tech, you have 4 tech for 4 levels for manufacturers, which is 1 extra tech as previously there was one tech each for the 3 goods. There are 2 tech instead of 1 for residences. There is one tech for each level on workshops. There is getting to be more and more tech in each chapter so this compounding more in later chapters.

    So, chapter 5 for example, gives 5 expansion in the 24 technologies (3 are optional) of the chapter. 6 of the technology are for t2 and t3 levels, 5 levels each. Three military units get stronger. One of the tech made the map easier. There is no guest race.

    It was a good idea to split the techs for levels in chapters, but a bad idea with the structure of the formula increasing difficulty twice as fast in later chapters because of it.
This isn't balancing, it is a sledge hammer to game progress, and just looking at it deeper just now, it leaves me even more in disbelief.
 
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DeletedUser3289

Guest
Looks like players are exhausted and all talked out about what a bad idea the massive changes to tournament are.

So, summary...

  1. They've down graded the benefit of event game pieces so they improve by roughly 40% less then how they improved previously.
  2. They've grossly down graded the benefit of extra AW levels.
  3. They grossly upgraded the difficulty for the spire and tournament in an exponential way which additionally compounds the cost of extra AW levels,
  4. They compounded the difficulty from the tech tree, which is a larger hit with more expansions and AW levels. In early chapters one tech would give 2-4 levels on a building. In later chapters you have a tech for each level increase, so this is just another area of compounding on top of compounding. It might work in earlier chapters, but seriously, there were 40 tech (8 are optional) in chapter 16. One of the tech is an expansion. You need 2 tech for the AWs, where as previously you'd get 2. You have 2 tech to get 2 levels on the main hall, whereas previously you'd get two levels from one tech, you have 4 tech for 4 levels for manufacturers, which is 1 extra tech as previously there was one tech each for the 3 goods. There are 2 tech instead of 1 for residences. There is one tech for each level on workshops. There is getting to be more and more tech in each chapter so this compounding more in later chapters.

    So, chapter 5 for example, gives 5 expansion in the 24 technologies (3 are optional) of the chapter. 6 of the technology are for t2 and t3 levels, 5 levels each. Three military units get stronger. One of the tech made the map easier. There is no guest race.

    It was a good idea to split the techs for levels in chapters, but a bad idea with the structure of the formula increasing difficulty twice as fast in later chapters because of it.
This isn't balancing, it is a sledge hammer to game progress, and just looking at it deeper just now, it leaves me even more in disbelief.
I’m just exhausted. Not entertained.
 

slide

Well-Known Member
My Beta city is in ch15, one of my live cities on EN server is in Amuni chapter. Both cities are human, both cities had the exact same tournament boosts this week, but the Beta city has found it all so much harder. Other than the chapter progression the other main differences must therefore be number of expansions and AW levels. Beta has 7 more expansions and 57 more AW levels.

Under the old tournament system Beta could do more in the tournament due to having better AWs (mostly aimed at fighting in tournaments); however now I'm being penalised for them. The reason for all those AW levels for a city just 2 chapters further on is due to having a wishing well farm and just sitting tight for a long period which I kept going a bit longer to upgrade some AWs a bit more to help me out in tournaments.

I didn't feed the bird in either city when I was doing the comparisons.

Its infuriating that Inno has given us the means and the tools to do what we've been doing to date with no penalties other than those present at the time; however now they say, ah well yes but "that was then and this is now".
 

Richord

Well-Known Member
THIS CAN'T BE TRUE
what?
I auto-fight a province, lost with 1 enemy 1/2 dead.
I researched about 6-7 squadsizes and what happened?

I LOST AGAIN WITH 3 ENEMIES STILL BREATHING.

what the hell....????????????????????


Time for a new game is coming closer by the week.....
 

spennyit

Well-Known Member
I suppose next tournament (scrolls) will be a debacle almost for everybody. Maybe then INNO will consider "seriously" our comments.

Furthermore, I don't understand why they are nerfing the tournaments, but we still have easier and quite more difficult tournaments. They claimed they wanted to balance the resources in catering so to avoid market problems, but why not balancing the tournaments among themselves????? Do they want us to have zillions of some relics and none of others????? Is it a "good" approach?????
 
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Heymrdiedier

Well-Known Member
THIS CAN'T BE TRUE
what?
I auto-fight a province, lost with 1 enemy 1/2 dead.
I researched about 6-7 squadsizes and what happened?

I LOST AGAIN WITH 3 ENEMIES STILL BREATHING.


what the hell....????????????????????


Time for a new game is coming closer by the week.....
I'm assuming the red text isn't your own words but someone you are quoting. Because I assume you are smart enough to know that researching squadsizes doesn't impact the difficulty at all.
 

PaNonymeB

Well-Known Member
Furthermore, I don't understand why they are nerfing the tournaments, but we still have easier and quite more difficult tournaments.
Actually, in the first weeks of release they wanted to make tournaments all the same, and this has been changed after community feedback.
 

spennyit

Well-Known Member
Actually, in the first weeks of release they wanted to make tournaments all the same, and this has been changed after community feedback.
I think there is a difference between "all the same" and "balanced" :) I agree that they should not be all the same (i.e. the same random enemies), but I don't like the fact that in half the tournaments you spend twice the troops that you spend in the other half to get the same result :-( I think that in each tournament you should have 2/3 types of troops related to the tournament (as today) so you can have preparation strategy, but the troops cost should be quite similar in all tournaments to get the same result (this is not the case today, but since they want to change at least one positive thing should be met ;-)) i.e. in Steel and Scrolls tournaments (as example), although the enemies combinations will be different, the troops casualities to get to province 10, 20, 30, ... should be very similar (+- 10-15%), not as today when in Steel you lose less than half the troops than in Scrolls :-(

Maybe somebody likes it :-(
 

PaNonymeB

Well-Known Member
I think there is a difference between "all the same" and "balanced" :) I agree that they should not be all the same (i.e. the same random enemies), but I don't like the fact that in half the tournaments you spend twice the troops that you spend in the other half to get the same result :-( I think that in each tournament you should have 2/3 types of troops related to the tournament (as today) so you can have preparation strategy, but the troops cost should be quite similar in all tournaments to get the same result (this is not the case today, but since they want to change at least one positive thing should be met ;-)) i.e. in Steel and Scrolls tournaments (as example), although the enemies combinations will be different, the troops casualities to get to province 10, 20, 30, ... should be very similar (+- 10-15%), not as today when in Steel you lose less than half the troops than in Scrolls :-(

Maybe somebody likes it :-(
Indeed. But I think this problem comes from an imbalance between units more than from tournaments themselves.
 

spennyit

Well-Known Member
Indeed. But I think this problem comes from an imbalance between units more than from tournaments themselves.
That's for sure, but it will be "easy" for them (who know everything of their game ;-)) to create well balanced encounters although with different troop combinations and different terrains. With the new tournament you have just one encounter per province and "just" 15 types of troops mix/terrains: it should not be so difficult to balance among themselves. Are you telling me that I am overestimating INNO development team? :cool: BTW, we are here to give them suggestions, it is up to them to demonstrate, if they want, that they listen to us (till now the answer is quite clear: they claim that they listen (1 encounter instead of 4), but they do what they want (everything else)).
 

DeletedUser3289

Guest
I wouldn’t be surprised if they make AWs undeletable and give anti-kp from tournaments to downgrade AWs.
 

Karvest

Well-Known Member
each fight use random to calc exact damage done.
+ any change in your city can affect only next tournament, not current.
 

edeba

Well-Known Member
This is reminding me of the almost 2 years we waited to upgrade event buildings... Talk, talk, talk, put off, put off, put off, put off, evade, evade, evade, etc... And then what we thought we were getting was totally watered down, and at this point how the culture buildings upgrade has also been slaughtered... They have been drastically downgraded. For a 5x4 piece it will cost you 2 blueprints to upgrade, and if not, 600 diamonds... They've taken a direction that it is questionable to invest resources into upgrading.

The wait and see feels like it is being dragged out into an eternity and we've been given less than a pittance back from these extreme draconian game chances.

My teammate Warrior was just so on the mark that 3 weeks was enough to give us a reasonable response and if it didn't happen, he wasn't sticking around for this garbage. More power to him for recognizing when a company has such little regard for what players have invested into this this game.

THIS CAN'T BE TRUE
what?
I auto-fight a province, lost with 1 enemy 1/2 dead.
I researched about 6-7 squadsizes and what happened?

I LOST AGAIN WITH 3 ENEMIES STILL BREATHING.


what the hell....????????????????????


Time for a new game is coming closer by the week.....
 

Karvest

Well-Known Member
ProvinceMax roundT1T2T3MoneySuppliesOrcsMana
1645 60020 80018 800067 0002 5000
2624 70047 80012 5001 200 000150 0002 50017 000
3663 40059 20025 1001 300 000000
4660 80028 60028 2002 170 000100 0003 30053 000
5657 00066 60044 0003 200 0000017 000
66102 00047 00040 4001 500 000350 0002 9000
7695 00094 00051 7001 300 000170 00000
86178 00066 00045 8000150 0004 6000
9669 00058 00056 4004 500 000370 0000120 000
10573 00019 00049 0004 000 000420 0000128 000
115125 000106 00042 0002 500 00006 3000
12525 000112 00072 0002 500 000500 0006 7000
135185 000123 00045 0002 800 000000
145138 000102 00082 0000280 000054 000
155173 00055 000108 000000121 000
165152 000146 00072 0000330 000064 000
175160 000148 00044 0005 800 000350 000060 000
185254 000129 00040 0000300 00017 6000
195176 00030 000111 0000690 00018 80067 000
205182 000105 00093 0003 300 000400 0000147 000
215284 000142 00074 0004 200 0000080 000
225206 000188 00073 0004 000 00009 60087 000
235154 000198 00082 0007 900 000450 00010 0000
245267 000217 000131 0000000
255282 000166 000144 0000011 0000
265176 000180 000201 0004 900 000000
275359 00091 000119 00010 200 00000100 000
285260 00092 00091 0005 000 000470 00026 000200 000
295134 000201 000128 0004 900 000500 00013 000210 000
305272 000256 00098 00001 070 00013 0000
315203 000161 000139 0005 900 000590 00027 000100 000
325420 000166 000142 0000600 00014 0000
335223 000222 000111 00011 700 000029 000120 000
345299 000294 000186 0000015 0000
355307 000293 000196 0000640 00000
365316 000184 000199 0006 000 0001 320 00000
375163 000370 000166 00001 290 0000130 000
385334 000132 000210 0006 400 000640 00017 000140 000
395346 000322 000133 0006 900 0001 340 00000
405446 000269 000127 0007 200 0001 410 00000
Total7 789 5005 707 0003 830 900121 270 00014 947 000249 8002 015 000


lm:11,39%
lr:8,13%
ma:35,98%
hm:9,28%
hr:35,22%
 
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