CrazyWizard
Well-Known Member
An expansion addes X value, the main issue the added difficulty value is multiplied by (relic bonus (3.547) wonders (between 1 and 4), research (5.5 in chapter 16). lets presume the value is 1.Much less value comparing to what though? It's comparing to "what could have been" We don't get less value for the space that we've got - the space is still there just like before. As the whole formula (both for Spire and tournament) is new, there is nothing to benchmark against. It's not like there was no premium expansions in calculations, and now there is. Remember, if you've got +1 premium expansion, you still have more space than someone who doesn't. Or if you have the same number of expansions as someone else but you have more premiums, then you will have better time in the Spire, all other things being the same. That's not exactly penalizing.
Now for some people the added value is
Case1: 1*3.547*1*5.5=19.5
Case2: 1*3.547*4*5.5=78.0
Look at the difficulty difference, does 1 expansion 1 case 2 really be worth 4 times the value? just because someone ownes more wonders?
I the latter case it's actually a penalty to own more (premium)expansions.
This is also what I ment with the lever effect, as values change for example 100 more researches that same expansion adds 118 more difficulty.
The problem is that from a "balance" point of vieuw you can no longer properly define, or control balance if it's outside of your initial scope of vieuw. if you want to control the outcome of a formula with values that change at a later point (thats balance, control in all circumstances) you can never use muliplication beyond the number of 1. this way it can ver get out of the scope of your intentions.
I have bougt an expansion last week on my live world and I can promise you the net value was surely lower that the net gain, and this was not by a small marginWell, it's almost certainly not as much of a penalty as the advantage of the extra square, but it is a cost to the expansions which is being imposed after the fact, and therefore is retroactively imposing a negative effect on the calculation of value of the purchase.
Spending money isn't going to make it harder to play, it's just making it not as much easier as it used to be. Still kind of the equivalent of a bait-and-switch, but the game is easier for having bought those expansions. Not as much easier as before, but not harder than if you hadn't spent the diamonds.
9. The new tournament cost formula, assuming a change is to be made. The video shows AW levels and expansions as parameters influencing Tournament costs. This should not be the case. These are hard to get, and even are probably the main way INNO gets money (The last expansions are where players pay over 10k of diamonds. And the recent adjustment in cost of KPs in AWs show they're expecting to get money on these.) So these have to be wonderful, and not penalize tournaments. (And the parameters aren't even mentioned in the announcement !! A strategy game shouldn't hide things that directly impact strategy !!)
I think a tournament cost based on completed provinces would be better. Something similar to how costs and enemy squad size in map encounters are calculated. (Remember : tournaments are in the world map.) This couldn't be abused as a number of provinces is required to enter each chapter.
The appearing of orcs in tournaments would be triggered by doing all provinces that doesn't require orcs, plus one. (This potentially postpones arrival of orcs in tournaments to end chapter 10, which is close to where orcs currently appear if all optional SSUs are skipped.) Then we'd have the choice between completing more provinces to get more expansions, or not completing them for easier tournaments. (Perhaps this would require adding more province expansions to make scouting over province 500 interesting. And this would give a compensation to those who'd be hurt by such a change.)
This epic fail was the very first iteration of the tournaments.
How much you have scouted the world map tells little about the strength of your city, you can be in chapter 4 and have unlocked 222 provinces, or like me, should I be punished for playing 5 years and therefore longer than you? I have unlocked 757 provinces in the past 5 years?
Why should I need to have a harder time in a tournament compared to you while both of us have the exact same city. with the only difference is that I play longer than you and you just unlocked 500 provinces and I unlocked 757?
This was the exact problem the first iteration opposed to players who were past the max "unlocked" world map expansions.
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