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New Game Features Evolving building with pet food effects.

edeba

Well-Known Member
How about an evolving building with a pet food effect to increase the main hall capacity up to 50% which would also increase the NH.

Another idea is to have an evolving building that temporarily increases coin production from residences. Same for orc and mana buildings.

Another idea is to have an evolving building that cuts the scout time in half.
 

Richord

Well-Known Member
NO; we have instant effects for that. (coins) increase NH; we have wonders.
NO; coins from houses; increase your cult
and NO; scout=points=increased power of wonders.

sorry, your ideas would mess up this game and all 'problems' don't exist; you'll have to adjust your play stil:esmile:
 

Marindor

Well-Known Member
This thread consists of multiple different ideas. Please work them out 1 idea per thread so we have clear things to vote on. I'll archive this one now.
 
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