edeba
Well-Known Member
How about an evolving building with a pet food effect to increase the main hall capacity up to 50% which would also increase the NH.
Another idea is to have an evolving building that temporarily increases coin production from residences. Same for orc and mana buildings.
Another idea is to have an evolving building that cuts the scout time in half.
Another idea is to have an evolving building that temporarily increases coin production from residences. Same for orc and mana buildings.
Another idea is to have an evolving building that cuts the scout time in half.