Buttrflwr
Well-Known Member
Hi guys,
Thank you for taking the time to share your ideas on how to improve the system. As stated above, of course changing the whole system before the Live release is impossible and canceling the event isn't an option either. Instead of that, it would be more valuable if we could gather some ideas on how to improve the current system before the Live release. Please refrain from throwing mud (and of course our developers also play the game themselves) and try to bring a bit of constructive value to this discussion.
Right now, we have 2 main suggestions on the list, which is lower the amount of ribbons needed per present and increase the value of the filler prizes. Are there any other improvements you'd like to suggest to make this event more appealing to you?
Hi @Marindor THe ribbon cost definitely needs to be lowered, to go from having the choice of spending 18 for something I WANTED (like the time instants) to having to spend 60 for something I probably don't need is not a fair one.
The "filler prizes" as you call them are usually what I play the events for, time instants and KP packs. Rarely do I go for a building as space is so limited, but when I DO go for a building, I want to spend my chances at getting that building the way I want to, via picking chests with "filler" prizes I can actually use. This is basically a gambling lottery. I know it was a lottery of sorts before, but we could pick the game we wanted to play. Do I want to spend 18 and possibly get timer instants if I DON'T get the prize I am going for, or do I want to spend 120 and maybe get one of those "filler" prizes if I don't get the prize I am going for. This way, we have no control over either what we spend, or what we are spinning for. And who has oodles and oodles of ribbons to spend for all 16? I usually get one to 3 spin chances before the thing resets the next day. That is just not fair to those of us who do have full time jobs, and can't spend work time playing the game to get those quests done bam bam bam.
I do commend you on the presentation, it is pretty cool looking, but just not practical for many of your player base needs. PLEASE fix it.
Thanks for listening!