Aside from the quests feeling unnecessarily harder for those in the last chapter than in the previous events due to all the exploration or research required, I was really hoping they'd allow us to use any kind of T1 goods instead of boosted T1 goods, as this is most unfair to those with steel as a boosted good, with manufactories taking 2x2 instead of 1x2 or 2x1... especially since the last challenge showed that there's the technical ability to do it.
Not just elven steel, but also human steel and planks - when I look at the last few quests its an absolute nightmare for 2x2, tiny cities will struggle to get quest 113 done with 36 squares needed for 9 x lvl 1 for 2 days and if they're trying to run quest 112 at the same time then that's another 44 squares, plus of course the roads and I'll be charitable and say 20 road spaces - so that's a total of 100 squares for both being underway - 4 expansions for an event!!!
Squeezing 1x2 or 2x1 into a small city is a pain but doable, finding room for all those 2x2 buildings is horrendous and will either result in selling off existing buildings or just giving up.
This event has no buzz to it, no feeling that its a must do, more like a could do, its just a drag with same old same old and some horrible choices. We've moved on from set buildings to evolving buildings and, for me, it hasn't been a good change.
It seems to me that we've gone from a city building game which has some events periodically, to a game driven by events with a city building on the side between events.