1600 is the average score for a member of full fellowship. For every member who does less points there needs to be someone who does more than 1600.
Yes, I'm aware of how averages are calculated
I'm saying that being able to cover someone who does zero shouldn't be easy or sustainable.
In one of your previous comments you have used the word whopping for increased production of manufactory. But if you add the mandatory squad size upgrades to the equation the word gets changed from whopping to insufficient.
But when you also factor in that techs cost far less T1,2,3 as you progress, it swings back the other way at least a little.
The next race techs ask for
400K T3
500K T4 (with MM spells that's under 250K T1)
225K T5 (with MM spells that's under 100K T2)
This is under a weeks production for a guest race that will take over 80 days to complete.
Also those complaining are often over 457 cleared, so their need for goods drops drastically there as well. (a little stash for events "solve x encounters" is all you need)
Squad size upgrade mechanics is simply broken for tournaments
There's no arguing against this. It's a garbage mechanic and I've railed against it since forever. Even though I'm one who skipped all SS techs since dwarves I still feel it is crap.
But maybe you think it's all right, that with each new chapter tournament gets closer to the final stage, when only FAs with low chapter tournamet cities or FAs with large number of heavy diamond cities will be able to achieve the 10th reward.
Please try to keep in mind the context of my position. I am arguing that there is enough room in a 132+ expansion city to do absolutely everything you
need to in this game and this is proven by players with fewer expansions who do everything those players do in the same amount of time.
(e.g. I was one of the first 50 players worldwide to complete Elementals, and did it with 1 premium expansion I got from earned diamonds)
~30 extra expansions should really be enough to add whatever flavour you want to your city.
As for how difficult it is/should be to get 10 chests, I think inno actually has it right (except for it being based off SS techs the way it is)
Any active player focused on tournaments should be able to do 1000+ points regularly, and that means during a "push" week their FS could get 10 chests.
A focused and determined FS should be able to get 10 chests if they find enough like minded players each week, and I believe such is currently the case.
BTW chapter 13 gives +40% training speed via barracks upgrades, and will be giving me +20% SS size, so I'll certainly be doing better in tournaments by chapter end.