Karvest
Well-Known Member
Game version: v1.57-(076b33fdf)-(master) (2018-06-20 10:20)
HTML5 Yes/No: No
Game world: Beta1
Browser/IOS/Android + version: Chrome 67.0.3396.87 (64 bit)
Flash Player version: 30.0.0.113 (64 bit)
Operating System: Windows 10
Screen resolution: 1920*1200
Account name: Karvest
Humans or Elves: Elves
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Current situation:
clientside production timers are slower than serverside. When timer get synced with server - it can be adjusted for more than 10min during 3h production cycle.
Expected situation:
Client always shows accurate time left for productions.
Reproduction Steps:
1. Fill in Barracks production queue.
2. Wait for some time, say 5 minutes.
3. Notice time left for currently producing slot.
4. Cancel last slot / enqueue something.
5. Notice time left for currently producing slot changed.
In my case 5min waiting gives like 10 seconds time shift, the more you wait - more difference will be.
If you are not simply waiting, but actively playing the game (playing tournament, visiting other players to exchange KP, etc) - to the end of 3h production cycle you can see timers showing like 14min left and then after some action that is followed by receiving information about some finished production - you notice timers shows way less time left or even most of productions are already finished.
Screenshots of the bug:
HTML5 Yes/No: No
Game world: Beta1
Browser/IOS/Android + version: Chrome 67.0.3396.87 (64 bit)
Flash Player version: 30.0.0.113 (64 bit)
Operating System: Windows 10
Screen resolution: 1920*1200
Account name: Karvest
Humans or Elves: Elves
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Current situation:
clientside production timers are slower than serverside. When timer get synced with server - it can be adjusted for more than 10min during 3h production cycle.
Expected situation:
Client always shows accurate time left for productions.
Reproduction Steps:
1. Fill in Barracks production queue.
2. Wait for some time, say 5 minutes.
3. Notice time left for currently producing slot.
4. Cancel last slot / enqueue something.
5. Notice time left for currently producing slot changed.
In my case 5min waiting gives like 10 seconds time shift, the more you wait - more difference will be.
If you are not simply waiting, but actively playing the game (playing tournament, visiting other players to exchange KP, etc) - to the end of 3h production cycle you can see timers showing like 14min left and then after some action that is followed by receiving information about some finished production - you notice timers shows way less time left or even most of productions are already finished.
Screenshots of the bug: