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Fixed [22407] Clientside production timers are slower than serverside

Karvest

Well-Known Member
Game version: v1.57-(076b33fdf)-(master) (2018-06-20 10:20)
HTML5 Yes/No: No
Game world: Beta1
Browser/IOS/Android + version: Chrome 67.0.3396.87 (64 bit)
Flash Player version: 30.0.0.113 (64 bit)
Operating System: Windows 10
Screen resolution: 1920*1200
Account name: Karvest
Humans or Elves: Elves

Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Current situation:
clientside production timers are slower than serverside. When timer get synced with server - it can be adjusted for more than 10min during 3h production cycle.

Expected situation:
Client always shows accurate time left for productions.

Reproduction Steps:
1. Fill in Barracks production queue.
2. Wait for some time, say 5 minutes.
3. Notice time left for currently producing slot.
4. Cancel last slot / enqueue something.
5. Notice time left for currently producing slot changed.
In my case 5min waiting gives like 10 seconds time shift, the more you wait - more difference will be.
If you are not simply waiting, but actively playing the game (playing tournament, visiting other players to exchange KP, etc) - to the end of 3h production cycle you can see timers showing like 14min left and then after some action that is followed by receiving information about some finished production - you notice timers shows way less time left or even most of productions are already finished.

Screenshots of the bug:
timer.gif
 

Kersepitje

QA Moderator
Elvenar Team
confirmed.

i notice that when you tab out while waiting with the barracks open. You can see the timer jumping in minutes when you tab back in.
So i would assume it was correct at that point.
However if i add another troop to the trainingqueue, the timers jumps another 10 seconds again.
So there is something wrong indeed.
 

Karvest

Well-Known Member
Even tournament timer is out of sync. Showing some time available for tourney while it's already over for more than 5 minutes.
upload_2018-6-23_21-9-42.png
 

Karvest

Well-Known Member
Hm... Today I've encountered the opposite behavior - my WS was showing that 1 day production is ready, but when I've tried to gather it - only blimp flied out, but not received actual supplies. After game reload there were more than 18 minutes left for production.
 

DeletedUser

Guest
this quest has a fault
You should make your own topic next time, not hijack others. Besides, this has already been reported 2x, check existing bug reports first before posting. :eek:
 

Karvest

Well-Known Member
Yeah, just checked, after the "fix" client-side timers are faster then server-side.
Should I make separate bug report for that?
 
Last edited:

Marindor

Well-Known Member
Hi everyone,

Could you please let us know if after today's deploy, you can still reproduce this issues?
 

Karvest

Well-Known Member
still see +-1 sec adjustment while adding troops to barracks, but don't think it's critical.
 
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