ayvinul
Well-Known Member
One thing that would improve the game quality greatly would be to separate the quests logic.
Currently, you only have ONE requester active at the time in the game. It can do other things (for instance, you can still see your inventory at the top), but you have to quit whatever you were doing to grab a quest/badge.
This is especially annoying during adventures: you have to stop using spells every 3 spells to collect the badge, then go back to whatever you're doing. The worst case is definitely wonder swap chains: go to the fellowship menu, click on your fellow, find the wonder, click on it.... Add 10 points. GET OUT OF ALL THAT, get the badge, and repeat.
This would improve the quality of game play for people immensely.
Currently, you only have ONE requester active at the time in the game. It can do other things (for instance, you can still see your inventory at the top), but you have to quit whatever you were doing to grab a quest/badge.
This is especially annoying during adventures: you have to stop using spells every 3 spells to collect the badge, then go back to whatever you're doing. The worst case is definitely wonder swap chains: go to the fellowship menu, click on your fellow, find the wonder, click on it.... Add 10 points. GET OUT OF ALL THAT, get the badge, and repeat.
This would improve the quality of game play for people immensely.