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Recent content by cestbienmoi

  1. Discussion Tournament Changes (post-release)

    You do not compare with the same squad size but the same situation : 2 cities at era X with the same AWs. Even in this case, it depends on the city, for example, on my live city with 450+ AW level, max premium ext, end of tech tree, the cathering cost will explode surely ^^
  2. Discussion Tournament Changes (post-release)

    But why in first place, AW is taken into the calculation, it becomes AW not so wonderfull ^^ And stop to say "small part ", 333 level AW -> double the cost ! (2x is not small !)
  3. Discussion Tournament Changes (post-release)

    Not true, you can not place 9-12 combat buildings (4x3) every week ^^ And the last battle in the spire is sometimes/often ... impossible. I think he speaks about world map encounter, you can have more x% (red province).
  4. Discussion Tournament Changes (post-release)

    On other game, when you change the rules, you have some respec, it is more important if you take a lot of time to make your dev (elvenar need 12-24 months) but i do not see any information about "respec" possibilities like change in AW (teleport, revert level), change the level of academy...
  5. Discussion Sorcerers' Pilgrimage

    ... Too much work yesterday, happily, on my main city i did at the morning ... on the secondary city 3000-3500 currency to the trash, it is my fault, i loose motivation to connect because of new tournaments (you should connect every day for tournament !).
  6. Discussion Tournament Changes (post-release)

    It is not true, it becomes permanent unbalanced, on some server/guild, there is too much metal, but you can sell it while some tournaments (metal/../dust), now these players has 2 chooses : to start a new town or to search a new game.
  7. Discussion Sorcerers' Pilgrimage

    I think Inno never give the formula for SS tournament but i hope that this building will not count as AW with the stage level, it should be insane ! We can think about people can not play the last day, they will loose the last price 89/89, it should be better if it is on 88 or 87 or put a...
  8. Discussion Tournament Changes (post-release)

    On reflection, this is an impossible task, it's been too long time that the balancing is crazy and that there is no captain on the board. Take the example of the last era, we gain 2 extensions, the efficiency of the houses is increased by 10% (this is less than before and it is not constant...
  9. Discussion Tournament Changes (post-release)

    You speak about the orc problem. I hope they resolve the mana problem with sorcerer, i remember that in the spire, there is really a problem (1 point in III need the daily production) with mana that had never fixed, i hope someone are in sorcerer era and do some tests. In all case, I think that...
  10. Discussion Tournament Changes (post-release)

    I do not any change in type of mob in encounters, it is always random (i see the 5 types of units).
  11. Discussion Sorcerers' Pilgrimage

    Not totally sure, we can have a "old" building (not event linked) that appears. But sure we can do without hurry, this event is mainly for spell fragments, they reduce the number of reward and daily military /2.5, the only problem for now, the daily buildings are small for fragments. When we...
  12. Discussion Tournament Changes (post-release)

    When i read the explanation => if you make more effort (time, analyse, optimize, pay diamond), you are penalized but it is for "fair play", you want the leveling of all player, it becomes a socialist game ^^ There is always gamers they try to optimize the game, but it is very rare they are...
  13. Discussion Sorcerers' Pilgrimage

    @Lord Soth For the 28 chest, the SK per + can not be 28, because there is a chance to win scroll ! => 25.6 (but it is always the baddest chest for +) It is not a balacing because all daily rate are keept/reduced => nerf, after you reduce the number of event currency, now reduce the number of...
  14. Discussion Tournament Changes (post-release)

    Thanks to minmax; In the past for tournaments, we need produce the same T1/T2/T3, if Inno keeps the new ratio, it seems we need to sell 50% of T3 and 30% of T2 and replaces by armories ^^
  15. Discussion Tournament Changes (post-release)

    Less province can be good. Less reward for the same effort, it is the way with the events from 9 months (nerf !), i think we can not change your goal event if it is absurd (because you lost old gamers). But we can adapt ! But what i can not accept, it is again more random. I hate random, there...