edeba
Well-Known Member
Manufacturer production per square has always been approximately the same at equivalent levels, but chapter 16 had errors in this process.
I have created tables for levels 24 to 31 for all of the manufacturers and there is the white goods per square calculation. What it shows is that in fact, going from level 27 to 28 was a downgrade as there was zero production boost per square, yet thousands more population and culture were required, ultimately leading to reduced efficiency. Further, the percent increase for each additional level 29, 30 and 31 is smaller for t2 than t1 and t3.
If you look at level 24, the spread between the value per square is 17.5 to 18 between t1 and t3, and that is about 3%.
What you see at level 31 because of the error in the upgrade numbers is now a 15% spread between the 26.6 crystal per square and the 30.7 t3/square.
The numbers should be more like this (look down the center good of the 3 tables above to compare to these three across):
This error is contributing to the scroll imbalance because players are getting about 15% less goods then they should so the size of the scrolls from the libraries is larger to the relative amount being produced in manufacturers.
Many players at these levels have excess resources saved up, and this masks the problem of the a significant further game imbalance because of this error.
This also hits cater only players harder.
I have created tables for levels 24 to 31 for all of the manufacturers and there is the white goods per square calculation. What it shows is that in fact, going from level 27 to 28 was a downgrade as there was zero production boost per square, yet thousands more population and culture were required, ultimately leading to reduced efficiency. Further, the percent increase for each additional level 29, 30 and 31 is smaller for t2 than t1 and t3.
If you look at level 24, the spread between the value per square is 17.5 to 18 between t1 and t3, and that is about 3%.
What you see at level 31 because of the error in the upgrade numbers is now a 15% spread between the 26.6 crystal per square and the 30.7 t3/square.
The numbers should be more like this (look down the center good of the 3 tables above to compare to these three across):
This error is contributing to the scroll imbalance because players are getting about 15% less goods then they should so the size of the scrolls from the libraries is larger to the relative amount being produced in manufacturers.
Many players at these levels have excess resources saved up, and this masks the problem of the a significant further game imbalance because of this error.
This also hits cater only players harder.
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