I started surveying my FS for what badges they had left last night, only 6 responses, but does give an idea and also supports what I'm saying about balancing for the FA.
brew 1 - total 1
carpenter 1 - total 1
farmer 1 - total 1
BS 1 - total 1
bracelet 5 4 15 15 1 - total 40
necklace 20 - total 20
statues 5 - total 5
witch hat 19 9 19 7 35 - total 89
druid staff 14 21 2 28 2 - total 65
wonder society 3 6 46 57 - total 112
guard 50 81 65 63 85 126 - total 470
coin 13 25 37 19 26 17 - total 139
residue 1 - total 1
elemental marbles 30 23 9 9 7 100 - total 178
tiara 11 9 9 5 1 - total 35
ghost 39 29 20 3 6 61 - total 158
Ty
@edeba for making the counting of badges.
I didn´t make a survey in my FS(s), so I can only "talk for myself"
My cities had 2 residue/10 bracelets, and 6 residue/10 bracelets left at the end of FA.
Maybe I could have made a little more residue, but bracelets was maxed (without time boost, but with MM).
I didn´t count the other badges, but I had few workshop/factory badges, and lots of the other ones.
My FS live (NL1 server) had an excellent FSA. We came in third, had a great time though it was a bit chaotic in the end.
We did all three maps all three routes and ended up in the pits on sunday.
In the end we had enough arcane residue and bracelets, because we all were aware those would be difficult. But we ended up making several statues from scratch in the last minutes to secure our third place. Since we are a great FS that was no issue at all.
Sounds a bit like my maincity FS, exept we didn´t make the statues, and droped a few places to 14-15.
@edeba One more suggestion from me:
Replace Brewery with Baker - nobody likes to do 5 min workshops over and over - especialy after playing this game for years.
You need 50! of them, so either have 50 ws farm (or bigger) or click repeteably with your main workshops (just imagine the fun of clicking your 5 workshops every 5 min for almost an hour just to get one badge).
I totally disagree. You can make lots of other things (both IRL and ingame), while you wait for the next "harvest/order".
Being "forced" to login precisely once an hour to harvest/order, would be a REAL annoyance to me
That doesn´t mean, that they couldn´t reduce the demand to say 30
The reduction for the bracelet worked out fairly well, but I think even another 5-10% less would be better.
So, overall suggestions for improvement:
- Swap out one of the land badges from t2/t3 (a workshop badge) (or two of them and have one badge each for t2 and t3, one from WS and one from)
- Make AW goods from chests because of AW count towards bracelets (that land should count towards the FA).
- Make purchase of goods with coin or supplies from wholesaler count for bracelets.
- Change the farmer back to 5 workshops
- Change the blacksmith to 2 or 3 workshops.
- Reduce the requirement for residue to one recipe or 3 vision vaper (which is almost 1 recipe)
Putting in T2-T3 badges would increase the demand for land for the big manufacturers at the same time reduce the demand for level 1 WS and manufacturers, but the demand for the big manufacturers would be higher than the land use for any other badge so I think reducing the WS for farmer/smith is really important. I'd maybe just take out the farmer and make the BS 2 workshops, or the carpenter and make the farmer 5 WS again and make the other goods badge a combination of t2/t3. I kind of like the planning aspect for how to make sure you have a supply of longer term badges, and they fit better into people's lives.
I totally agree, that the reduction for bracelet was good, but another 5-10% reduction would bring it almost home.
I think T2 and T3 should count as well. Ofc the demand should reflect it.
I agree, that goods from AW/chests should count for bracelets (same as coins from GA/NH counting for moneybags).
I disagree, that goods purchased should count for bracelets. I don´t think "coin rain" should count for badges either.
I don´t like the idea of "one recipe=one residue", but support lower VV requirements. 5-6 would be a good demand IMO.
I would like INNO to drop the farmer badge, and replace it with XXX supplies in line with goods, coins, etc.
If they don`t, they should reduce the demand back to 5 as
@edeba says.
They could reduce the demand for smith, to make it more in line with statues/necklesses. But I think the other things are more urgent