The new badges (if this is a right info) are even worse than I expected.
I do not care about pit and my main city is in FS which can go through the map even with the new badges counting in.
BUT this setup makes it even harder for small fellowhips to finish even the easest route than the previous one.
From my main city view:
Ghost: I will never make full badges of this due to the fact, that Spire starts on Sunday and by the time FA starts the first level is already cleared (3h from 16-19 on sunday and 7h overnight). I'm not going to wait with Spire until Monday, I always play Spire without using time instants.
Druid: Don't like the fact that I have to produce them in MA - I have Libraries for them.
Arcane residue: Don't like them. Very limiting due to often having absolute garbage in the recipes (so no craft until next roll) and very limiting for players with low CC income). And the old badges (hat and the other two) was able to be completed by gaining the spells from whatever source they came, so why is the new CC badge accepted from only one source?!
Elemental Marbles: Yeah, we all love to collecting relics in events, now in FA too. (that's sarcasm for those who can't distinguish it)
Enchanted Tiara: My main city has thousands of spells, but there are players with very low stock of spells - again very limiting for small FSs.
Overall: I bet that rewards are not any better than in previous FAs, so they just made the FA harder and already horrible ratio of work/reward will be even worse now.
Let the current winners of FA in beta enjoy their winning for eternity. In our FS I'll opose every attemt to compete for winning and I'll always vote for just getting the rewards with these new badges.
ps: ghost: I missed the or part, so it's less horrible, but that doesn't change the overall effect of the new badges (only a little difference for those who never do page 2+ in tournaments).
ps2: Does anyone realy things the harder the (any) thing is and the worse work/reward ratio is, the more fan it is?