kolom E is the data collumn in the excel sheet ,I suppose axis X indicates provinces #, but axis Y? and Kolom E? Thank you
Last time I checked spire and tournament were running mostly simultaniously. So why can't you use the temp. buildings for both?And no, I cannot afford to use any temp. buildings for Spire (without them the Spire's several waves are mostly unfightable) since thx to the new tournament system I'lll have to use them all to get needed relics for crafting spells (so spend them all during 2 tourneys out of 9).
For those that claim they should keep the old formula, this one also has an exponential growth curve,...
I think that comment needs some context... Surely a new player should not be competitive with a long time player. I think the goal should be that there is a path for a new player to be competitive with a long time player.I wouldnt care much about what will happen in the future, they should make competitive playing field for all players across the board right now.
Completely disagree. For a player that can do a score in the 16k range regularly it is a massive slaughter to cut them back to 8.A score of 8K maximum in the tournament seems to me something reasonable for the most hardcore players
Well thought out... I agree that the spire formula is insane as well. There was a massive difference going from chapter 15 to 16, far, far, far beyond any benefit from moving forward.About the tournament, I think 3 big issues need to be addressed. Some other may be addressed too, but with a lesser priority.
1) squad size formula isn't good. This needs to be clear. There is no way around by tweaking it. This formula just needs to be dropped, and something else needs to be found. This is also true in the spire, by the way.
2) the difficulty growth is too steep. IMHO you shouldn't face numerical superiority before province 15 on the first round. This gives those with several phoenixes a too big advantage over us without.
And the squad size growth is too steep too. a week's production on the battlefield isn't reasonable. This gives those with several brown bears a too big advantage.
3) the tournaments really need to be different from one week to the next in a foreseeable way. This is one of the pleasant things, helps build a fellowship's cooperation and gives people a sense of achievement.
other issues :
- mana and orcs shouldn't be demanded in the "next" chapter. At least +2 chapters to give players some time to build up production.
- proportions between gold/tools/orcs/mana/ tradable resources needs to be reviewed.
- quite often, when you finish your fight (more so when you cater i think), you don't get or at least don't see the rewards.
Base multiplication and growth are 2 different things. The growth is the same, just the base is different now. Also I assume you are one of the smart players who skipped all optional squad size technologies. Players who didn't skip them (probably most players do not have this secret knowledge) will proably have lower squad size now.
This comment sums it up very well.IMHO, @Dony regular LR would have done better.
About the tournament, I think 3 big issues need to be addressed. Some other may be addressed too, but with a lesser priority.
1) squad size formula isn't good. This needs to be clear. There is no way around by tweaking it. This formula just needs to be dropped, and something else needs to be found. This is also true in the spire, by the way.
2) the difficulty growth is too steep. IMHO you shouldn't face numerical superiority before province 15 on the first round. This gives those with several phoenixes a too big advantage over us without.
And the squad size growth is too steep too. a week's production on the battlefield isn't reasonable. This gives those with several brown bears a too big advantage.
3) the tournaments really need to be different from one week to the next in a foreseeable way. This is one of the pleasant things, helps build a fellowship's cooperation and gives people a sense of achievement.
other issues :
- mana and orcs shouldn't be demanded in the "next" chapter. At least +2 chapters to give players some time to build up production.
- proportions between gold/tools/orcs/mana/ tradable resources needs to be reviewed.
- quite often, when you finish your fight (more so when you cater i think), you don't get or at least don't see the rewards.
The info about old squad size calculation isn't in-game nor in wiki (unless I missed something). Thus I consider it as quite secret.There was nothing secret about the differences in the squad size in the tournament.
I have already solved the problem with the exponential for the developers. I'm just waiting for the team to find a replacement for me.
So that they don't lose the golden tower. I will fanatically click on something else
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1) I still like my suggestion of one free premium expansion per chapter and then reducing what they add to the formula from 0.75 of an expansion to 0.50, and making all of the AW levels to a person's chapter level free. It takes away the penalty for long time players and it also addresses the concern about staying in a low level and just concentrating on a few AWs and becoming too powerful. Some are suggesting a fixed number of levels per chapter, but that does allow a lower level player to focus on just a few AWs and not have them count and the AW penalty remains excessively steep. Compare the chapter 8 and the chapter 16 players who both work on say 4 AWs for troops and both prioritize them to level 30. The lower level player would need to advance to get the same number of free levels as the more advanced player, and I thought encouraging advancement was a goal.
Because they are each week and temp. buildings are too scarse to be used every week. And not enough troop production for both Spire & Tourney for me (on week basis), so fighting in tourney and negotiate Spire is my current strategy.Last time I checked spire and tournament were running mostly simultaniously. So why can't you use the temp. buildings for both?
I would suggest instead of the simplistic method of substracting chapter level from AW level so a level 16 Thermal Spring in Chapter 16 would have no effect on the formula - instead the subtraction is based on the chapter difference on when the AW became available. So that same level 16 Thermal Spring which became available in Chapter 15 - would still count as 15 levels in the formula.
... for cities with extremely high troop production like mine ...
Apart the 3 AWs that speed production, Simia, Vallorian Valors and "Strategist Terrains", are there ore ways to increment troop production? Thank you
There are free troop AWs (bulwark to pyramids)Apart the 3 AWs that speed production, Simia, Vallorian Valors and "Strategist Terrains", are there ore ways to increment troop production? Thank you
Apart the 3 AWs that speed production, Simia, Vallorian Valors and "Strategist Terrains", are there ore ways to increment troop production?
I've considered this too. If these changes stand I can see a lot of ranking points going down because the people that can bring themselves to do it will be just deleting Ancient Wonders that are hurting them. In my Live city I have so much excess population and T1-T3 goods that I too will be better deleting those two AWs. I also may be better served to delete my level 31 Needles and then build it back up to, say level 16 (same goes for any high level Wonders) and then experiment with gradually increasing the ones where it makes sense to do so.Even golden abyss and mountain halls currently have no value for me anymore therefore any penalty would mean that I would be better of without this type of wonder.