Lovec Krys
Well-Known Member
@Enevhar Aldarion The difference between my beta and live at that time was 292 lvls vs 96 lvls + at least 10-15 more expansions on live vs beta.
thats only when all players do the tournement. with the current setup in the live world top players can gather more points so the lower ones can save up some suplies.
@Enevhar Aldarion The difference between my beta and live at that time was 292 lvls vs 96 lvls + at least 10-15 more expansions on live vs beta.
What is the difference in AW levels between your two cities?
I don't know what value they assigned to them for the tournament, but expansions for the Spire add either 20 or 28 troops to your starting squad size, depending on the type. And an AW level adds about 6.5 troops for the Spire. Say you are in chapter 15 or 16, you would add three expansions between scouting and research, plus any premium you might buy, but during the course of the chapter, how many AW levels would you add? 20? 30? 40? Maybe you add 2 AW levels per week and it takes you 4 months/16 weeks to finish the chapter. That is 32 more AW levels or around 200 more troops added to your starting Spire squad. Those three expansions are adding a lot less. And a premium expansion is equal to about 4 AW levels for squad increase. But like I said, they could have easily changed the values for the tournament and none of these numbers would work.
very much. Do understand that fellowships are not orderly robots. People do or do not do and participate according to their level of involvement. There are many FS that get 10 chests due to top 4 contenders. And many who push it one a month. What about those ?Actually, the new setup should make sure that with a full Fellowship you can reach 10th chest with 1600 Points per player, which comes down to about 6 provinces on 6 rounds, which should not be too hard. Is your experience different at this point?
@Marindor are we expecting this change to go through to live in the usual 2 weeks? Some of your comments about analysis hint that maybe more time is planned to assess the changes and impact. I am sure it will take more than 1 tournament to assess.
I can understand if you can't share the time frame but it might help people if they feel it is not been rushed and time for feedback and adjustments is factored in.
Is this true @Marindor I want you to please answer me.Maybe it adds those numbers for you,
How much an expansion adds or a wonder adds or a research adds depends on the other 2 factors
The formula is in general research * expansions * wonderlevels.
If we add some arbitrary values to those numbers
15*12*9=1620 or 18*12*10=2160
Now if we change the middle number to 13
15*13*9= 1755 (difference 135) and 18*13*10 = 2340 (difference 180)
So the impact of 1 similar change can have a much severe impact between player A and Player B depending on the multiplying values it is multiplied with.
This is what I referred to as the lever effect.
This is also that makes the "claim" that the impact of an increase will be lower than it's gains.
Because of multiplications you have no clue how much "impact" something will add and therefore you have no clue if that the impact is less, equal or more that the gains.
But I can guarantee you that if the multiplication numbers are "too big" the impact will exceed the gain at least for the spire.
(in the spire there is another "lever value" for relic boost since it adds another miltiplication of 3.574, since this number is bigger than 1 it also has a "lever" impact on the formula, we know this is also a factor in the tourney formula but we do not know it's value)
Is this true @Marindor I want you to please answer me.
I don't see much difference from the boredom perspective between waiting several months between chapters and wait 2 (or more) weeks for each research - the only difference is that between the chapters I have a free space in my city instead of a full settlement, so I can use the free space in an event / FA or for anything else.I believe that is part of the reason for this update, to slow late-game players down, so we do not get bored and quit while waiting for the next chapter to be released
I now researched one of the prior optional squad upgrades, I checked before troops counts as well as catering goodbeforeand after, but there was nothing changing, it stayed exactly like before the additional research. Can you maybe explain to me, what exactly is changing in torunament with additional squad research? Because I couldn´t identify this effect.
I think that baypen was expecting a raise in her troopsJust to clarify, in the new setup your tournament cost is determined at the start of the tournament (just like the spire) so if you research something once the tournament has started it will not impact your cost until the next tournament starts.
Thanks for the explanation, I thought the effect will be immediately.Just to clarify, in the new setup your tournament cost is determined at the start of the tournament (just like the spire) so if you research something once the tournament has started it will not impact your cost until the next tournament starts.
Just to clarify this point too: we know that 6 provinces - 6 rounds is enough for getting all 10 chests (it's always been like this, if every member in a full Fellowship take part to tournament); we ensured to make these first provinces easier, so more Fellowships should be able to motivate their players to do (at least) those 6.[...]the new setup should make sure that with a full Fellowship you can reach 10th chest with 1600 Points per player, which comes down to about 6 provinces on 6 rounds[...]
Please read above.Just to clarify this point too: we know that 6 provinces - 6 rounds is enough for getting all 10 chests (it's always been like this, if every member in a full Fellowship take part to tournament); we ensured to make these first provinces easier, so more Fellowships should be able to motivate their players to do (at least) those 6.
You are completely missing the point that depending on your time zone doing 6 rounds with the current tournament schedule varies from very inconvinient to nearly impossible and includes setting alarms at night, playing in the middle of the workday and stuff like that which isn't exactly what most players are ready to do. I understang that this update is targetet at slowing down the most hardcore player, but why it's also assumes that all the players are harcore and ready to build their life schedule aroung the game?Just to clarify this point too: we know that 6 provinces - 6 rounds is enough for getting all 10 chests (it's always been like this, if every member in a full Fellowship take part to tournament); we ensured to make these first provinces easier, so more Fellowships should be able to motivate their players to do (at least) those 6.