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Discussion Winter Magic

Maillie

Well-Known Member
Sure I understand that.
But it is still IMO the best set of quests they have come up with so far - there are no glaringly impossible quests as was the case with most of the early events, where certain players either found progress physically impossible - or they were forced into over-scouting which they did not want to do, or to rip their cities to pieces to build lots of silly buildings that they would normally not have done.

For me, an event should supplement one's normal city building activity - it should not force one to destroy things already built, or do anything that does not fit in with one's normal game plan.

Jack, I totally appreciate and applaud what you do for our game. Thank you! But any city that has no settlement, and in its place has over 70 workshops, can't be considered to be "supplementing one's normal city building activity" ... lol. You may not have had any problem with this series of quests, but I can see a very big problem with a lot of cities that have a settlement taking up a sizable portion of their space; in fact, I might call this "glaringly impossible quests":

54. Gain a sack of Supplies (142 K) - 19 ribbons
55. Produce fresh Supplies (165 K) to provide to the inhabitants of your city - 20 ribbons
56. Gain a sack (1536 K) of Coins - 20 ribbons
57. Produce fresh Supplies (165 K) to provide to the inhabitants of your city - 20 ribbons
58. Gain a sack (142 K) of Supplies - 20 ribbons
59. Research 1 Technology or Gain 15 Vision Vapor - 21 ribbons
60. Solve 4 Spire Encounters or 4 Encounters - 21 ribbons
61. Produce a good amount (23 600) of any type of regular goods - 21 ribbons
60. Solve 2 Encounters or 8 Tournament Encounters - 21 ribbons
61. Produce a good amount of any Tier One goods (23,600) - 22 ribbons
62. Gain a sack (142 K) of Supplies - 22 ribbons
63. Produce fresh Supplies (59,250) for the local food market - 22 ribbon
 

Karvest

Well-Known Member
Current quest set doesn't require a lot of workshops, it require high production in the city. Most of tourney active players should be able to do any if these quests (except VV one) in 3 hours, especially after previous event that forced us to build a bunch of high level WS and T1. My city is filled with 51 wishing wells now (more than 20 expansions), but I'm able to do that even for next segment if I use MM spell on planks. For last segment it would probably take 2x3h (but reward would be bigger as well), which is still acceptable for me.
I'm more afraid of "endless" part of event, doubt it would be that easy, and if it would give only 20 ribbons, we would probably fail to get max evolved grand prize with current costs.
 
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Potvorisko

Well-Known Member
Why does it not count scrolls from Library set to the quest : Produce good amout of marble, planks, steel, crystal, scrolls or silk? I produced it, not traded, so it schould work...is it error, or it is aimed?
 

Dony

King of Bugs
@Dony You completely missed the whole point of the message.
I didnt missed anything, you are talking about 3 chests as holy grail without flaws, but true is they were crap as much as this event when it was first released (either from players or devs perspective) and it was tweaked after many years of feedback and data.

There is no difference here, all you can do now is to post your feedback about this event, how can current setup be appealing to your gameplay and on the end something will make it to the game.
 

Burger Meister Meister

Well-Known Member
I didnt missed anything, you are talking about 3 chests as holy grail without flaws, but true is they were crap as much as this event when it was first released (either from players or devs perspective) and it was tweaked after many years of feedback and data.

There is no difference here, all you can do now is to post your feedback about this event, how can current setup be appealing to your gameplay and on the end something will make it to the game.
@Dony, 3 chests is not the holy grail but it did provide an opportunity for strategy in a "strategy based" game. This new reward system is a complete lottery.

There may have been flaws with the 3 chest system. I didn't see the flaws but it did allow me to play the game differently from other players. I could actually use my brain to "consider" different possibilities and tailor my game play to my own unique style.

With this new reward system that is totally gone.

My main complaint with several changes that have been made is that my opportunity for choice is being reduced. Lets look at some of the previous changes;

1) Fixed task list to random task list.
With a fixed task list I had the choice of planning ahead by looking at the spoiler list or I could treat it as random tasks by not looking at the list.
Change--> Removed option to use spoiler list. Choices reduced

2) High level building requirements
I used to have the choice to use high level buildings or save up space and make "shanty towns"
Change--> Forced to use high level buildings. Choices reduced

3) 16 prize reward system in current event
Previous 3 chest system allowed me to make a choice of a set of prizes to choose from with different odds of receiving different prizes.
Change--> Completely random 1/16 (6.25%) chance of winning a random prize - no strategy. All choice removed.

You can make any excuse you want about the previous systems not being fair but not fair to whom?
Everyone had the same choices. Some choices took more work than others. So are you saying that those that put extra effort into the game shouldn't be rewarded for their effort?
So a select few people got a whole lot of prizes but they are probably glued to their computer screens 18 hours / day playing a game.
Others that don't get on as much and don't play as often obviously won't win as many prizes.
What is so unfair about that?
 

DeletedUser1657

Guest
I think your forgetting that some of those changes would most likely have been made not to remove choice but to remove abuse/exploits. I see 0 issue with 2 of the 3 things you listed, the change wasn't the issue but they needed to tweak it a bit in terms of quests and quantities etc.

This new system is different, which is ok, sadly in this case it has more "flaws" from a player perspective that need tweaking. Hopefully they do some of those and this style will actually be very good. This style actually has the potential t be better than 3 chests if they make the right tweaks.
 

Dony

King of Bugs
@Dony, 3 chests is not the holy grail but it did provide an opportunity for strategy in a "strategy based" game.
only strategy back then was your wallet, no choice, no other way to get 3rd grand prize, all chests had same rewards, just higher amounts, it was so primitive if you compare it to last iteration of 3 chest event, and exaclty same will happen with this event over the years

i am not making any excuses, because of beta community (which i am part of for a long time) there were made many changes in the events and i still have faith in devs to do it better with this one aswell, thats why i am still providing feedback whenever i can

as i said earlier in this thread i have no problem with randomnes if it will be rewarding (which is not right now)
imagine that presents would give:
25 KP
30 AWKP
33% PP
33% supplies
33% coins
4x8 time boosters
3 CC
1 pet food
7 MM
i wouldnt even mind 60 ribbons per try, basicly if they combine best rewards from last events into presents, its christmas after all, most generous event of the year
 

Burger Meister Meister

Well-Known Member
only strategy back then was your wallet, no choice, no other way to get 3rd grand prize, all chests had same rewards, just higher amounts, it was so primitive if you compare it to last iteration of 3 chest event, and exaclty same will happen with this event over the years

...

@Dony Ah, and there it is. You are assuming that all players play like you.
I don't play like you and this is where the strategy is different which you fail to recognize.
There is a strategy involved which has been taken away and it has nothing to do with your wallet or diamonds.

Personally, I care little for the grand prizes. I could care less how far I evolve one of those buildings (most of the time).

My strategy is to accumulate the "filler" prizes and daily prizes that best suite my playing style.
For example...in the 3 chest system I usually choose the chest with the lowest cost but yet gives my the highest value of time boosts. These are filler prizes that I get a chance to choose from. I will avoid chests with Magical Manufacturing spells because I don't want or use them. My complaint is that I can no longer exercise this choice and it hurts my progress.

The strategy is what allows you and I to play the game differently. You want to win the grand prizes, I want to win filler prizes that help with the development of my City.

With this new reward system it is a lottery crap shoot at best. You and I will play the same game. No strategy, no personalization.

...and yes
 

Brummbaer

Well-Known Member
@Burger Meister Meister
I totally agree with your comment and can confirm that this also match with my play style. I'm mostly interested in the filler (KP's and time booster) and rarely in an buildings (Wishing wells are always welcome).
This strategy is now no longer possible.
But: It's a free gift for doing some work inpedendent from my wish to get back the old 3-chest-system, where I can choose what kind of reward I like to get
 

DeletedUser2329

Guest
I think your forgetting that some of those changes would most likely have been made not to remove choice but to remove abuse/exploits.

This "abuse" excuse must stop. Those players who intent to "abuse" the game, they will no matter what. But how many are there, really? And with what means do they abuse it? Or "abusing" is acceptable as long as it uses Scrooge McDuck treasury?

abusing the game.png
 

DeletedUser2329

Guest
Personally I don't care. They play their game and I play mine. I'm an occasionally small diamond buyer and I have no problem with that. I'm strategically planning my city with the means all players get and I'm most satisfied. I understand big spenders must have something more than me in return, and they do. Don't they?
Well let them have more, but don't deprive me of the chance to use my choices, my planning, my effort to play them as equal. Next time, just put a slot machine and call it "Event".
 

Dony

King of Bugs
@Dony Ah, and there it is. You are assuming that all players play like you.
I don't play like you and this is where the strategy is different which you fail to recognize.
There is a strategy involved which has been taken away and it has nothing to do with your wallet or diamonds.
i guess you werent playing first events, and thats where your confusing coming from
there were 0 (zero) filler prizes back then (no instants, no sets, no evolving buildings), only flower cages, unicorns, lava codex, statuses, only good things from whole event was 3 grand prizes and getting 3rd was pure lottery or wallet, no strategy at all

what i am saying in my last couple of posts is, look where that 3 chests event got last month (not even comparable with first iteration), give this event 3 more years and you will see how it will improve

if i compare first iteration of 3 chests event with this lottery event, then this lottery is already better that what we had on start

and dont get me wrong, i dont like this lottery aswell in current state
 

Karvest

Well-Known Member
well, this "first 3 chests" event was actually different event type than theater one we got later.
 

Burger Meister Meister

Well-Known Member
@Burger Meister Meister
I totally agree with your comment and can confirm that this also match with my play style. I'm mostly interested in the filler (KP's and time booster) and rarely in an buildings (Wishing wells are always welcome).
This strategy is now no longer possible.
But: It's a free gift for doing some work inpedendent from my wish to get back the old 3-chest-system, where I can choose what kind of reward I like to get
Thanks for the support @Brummbaer
 

Burger Meister Meister

Well-Known Member
i guess you werent playing first events, and thats where your confusing coming from
there were 0 (zero) filler prizes back then (no instants, no sets, no evolving buildings), only flower cages, unicorns, lava codex, statuses, only good things from whole event was 3 grand prizes and getting 3rd was pure lottery or wallet, no strategy at all

what i am saying in my last couple of posts is, look where that 3 chests event got last month (not even comparable with first iteration), give this event 3 more years and you will see how it will improve

if i compare first iteration of 3 chests event with this lottery event, then this lottery is already better that what we had on start

and dont get me wrong, i dont like this lottery aswell in current state
@Dony That sounds like it was before my time. I have been playing consistently since Oct of 2018.

I only know the 3 chest event in its one form and it was very easy to apply a strategy to it.
This new system? Why bother. Its a total random crap shoot.

Why replace a strategy based system with a casino system in a strategy game?

You talk of evolution, why completely throw out the old system instead of trying to fix whatever was perceived to be wrong with it .

I have seen mention of "unfair" and "abuse" but no one has actually given me an example of what was wrong with the 3 chest system. I don't get it. Still looks like a good system to me.
How can the 3 chest system be abused?
 

DeletedUser1953

Guest
I think you need to up the grand price too, for chapter IV, it is in line with standard building (house+factory) (2% better), but there is a lot drawbacks to use event building in place standard building for the same production ! Badder with the today state of event, most of player will not have 9 artefacts even with the fellowship event (+2).
 
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