Hi guys,
Thank you all for you feedback on the event so far! To answer some of your questions:
I somehow miss the daily building sets, will there be only evolving buildings in the future?
There won't
only be evolving buildings in the future, but we did get to a point where the set buildings you mention, were taking up a lot of space in your cities compared to a relatively small building (just 4x4) which could be upgraded to give better rewards, so this is a mechanic that we tend to keep using in the future as well. It doesn't mean we entirely switched, you'll come across set buildings and good Daily Rewards as well, but we do also want to give you the opportunity to place your event buildings in your town instead of giving you too many tiles of set buildings each event, resulting in them just piling up in your inventory or getting disenchanted because you have no room
@Marindor
Anyway, I looked at the new evolving building - mermaids paradise and I think it´s final production (KP instant) is quiet out of balance. When I compare this building with stonehenge, stonehenge produce 4 KPs per 48 hours. Paradise does only 3 KPs, whilst KP instant is less valuable than KP (instants we can use only in wonders, classic KP in wonders and tech tree as well). Therefore, I think it´s production should be a bit higher. Maybe 2x 3 KP instant would be good, just to be comparable with stonehenge.
If the explanation of this is that we can store instants as many as we want (unlike classic KPs, what cause not increasing number after reaching 10), I don´t think this excuses that (in my opinion bigger) disadvantage I mentioned above.
Because of a bug, the text states that collection is once per 48 hours while it should be once per 24 hours, is this what caused the confusion? We'll have that bug resolved soon, by the way
already 2 quests stupid 5 minute beverage quests.... please, please allow us to decline these stupid things, my play style isn't to sit on the screen and wait for a five minute timer.
Declining event quests would make the whole event too easy of course, especially with the ongoing, limitless quest system we currently have. Every player has their own playing style and events in our opinion should give a bit a of a challenge to everyone. For you that may be the fact that you'll have to be around a bit more actively because of shorter productions, other players would love these quick quests and hate the quests which make them wait for 1- or 2-day productions. In the end, you should have a pretty well balanced average of both.
I like the new questsystem but i really dislike, that there is again a building which gives a certain Tier Good.
With the mountainhall still gives a boost to base production as long as it is your boosted good this is a new building that gives disadvantages to players which certain boosted goods.
We never got an final answer too
https://beta.forum.elvenar.com/inde...oosted-good-event-buildings.11681/#post-65979
where this unbalanced behaviour is descript.
You have variables that makes a building produce a certain boosted good or boosted +1/2 so please us it. And please change all existing eventbuilding that use this current unfair behaviour. Or just change the fact that there is a mountainhall boost applied to it.
We will once again forward these concerns, thank you for sharing
It seems there are 2 different questlines, one easy and one more difficult, does anyone know on what is it based? Do people on the last chapters get the lenghty one and on early chapters the easy one?
No, you'll just get them randomly selected. However, after a certain number of quests, you will notice that the quests will become a bit harder. They will reward you with more Corals as well by that time, so the challenge will eventually become somewhat bigger for the really active players (but in return, this also means a bigger chance to gain as many Evolution Artifacts as you can from now on).
i also, have an acct., i started this month, and went to a neighbor's to invest kp, in their mountain halls, and the quest did not recognize the action. I do not have an ancient wonder as of yet. it's #11 of the quest line.
KP in other player's Ancient Wonders not counting is indeed a bug which we're aiming to get resolved as soon as possible. Sorry for the inconvenience caused there.
There are lots of promises (well not this time) that more evolutions will be available, yet they never materialize. I look in crafting and never see them. Maybe I'm missing them?
No, what we communicated with the Phoenix Event, was that eventually the Phoenix Evolution stones will come back at some point in the future, although they will be
very rare. We're not yet sure how we will implement them, there are different possibilities for that, but you should consider that getting e.g. the 8, 9, 10th evolution stone in an event requires a lot of effort, and the new ways to gain them should also reflect that, so it's not likely it would be simply as a crafting recipe. You could think more about possibilities like end of stage 3 Spire chests, 10th tournament chests, end rewards for Fellowship Adventures, along those lines. Again, nothing here is certain yet and these are just examples to give you a bit of an idea. It'll probably take a while though, since the Phoenix Event was only a few months ago.
It's impossible to donate to someone else's AW unless you have unlocked the Ancient Wonders research yourself. So this quest is going to stymie players in chapter I and the first half of chapter II.
Thank you, these concerns have indeed been forwarded and we're currently looking into the matter and might possibly change something there before the Live release. For now, if this quest blocks you because you haven't researched far enough yet to be able to use Ancient Wonders, please send a
message to our support and we will look into it for you and help you when needed