Feedback:
Positives:
1. Interesting new thing to do on Elvenar.
2. Convince costs seem feasible and I like that they are somewhat different from tournament negotiating/catering costs.
3. 1 battle for 1 chest is great!
4. Solo capability, with no one pressuring you to score a certain number of points or get to a certain level. Can miss a week and no one will notice.
5. I like the multiple waves idea.
Negatives:
1. Getting stuck is happening too easy and depletes troops in a way that hinders trying again before time is out or makes you just not WANT to try again.
2. Multiple waves should be better aligned so that picking 5 troop squads is easier, as they need to go through multiple battles against 10 or 15 squads.
3. The rewards are just plain not enticing enough to make this a feature that I prioritize over tournaments, Fellowship Adventures, growing my city, or events.
4. Timer...get rid of it.
Possible Solutions:
1. No timer or days limit. Make several maps, escalate the difficulty and boost the rewards equal to the difficulty, then when you reach the last map, go back to the beginning map work your way up again..to the best rewards. A truly at your own pace feature. Making time to build the troops you think you need to get through the current battle.
2. Put out a poll, asking what kind of rewards we want to see in the Spire (really in all features and events). Then ACTUALLY implement our ideas for rewards. Get RID of Coin Rain and Supply Windfalls completely, as we can get them from so many places that they no longer have value. For me rewards would be: mana, seeds, sentient goods, current guest race goods, wishing wells, and a new building that would provide random squads of troops like the wishing well but just troops every 12 hours instead.
3. Let us produce troops in the barracks, mercenary camp and training grounds independently of the others.