DeletedUser2576
Guest
Hi everyone,
We would like to thank every single one of you who took the time to provide us with constructive and elaborate feedback on the current implementation of the Royal Restoration Spell in our feedback thread.
The main goal of the early beta tests of this feature on beta was to not only squat all potential bugs prior to the live release, but also to give everyone the opportunity to provide us with this kind of feedback for us to consider for improvements. We got to see a lot of different perspectives and read some very valid points, both positive and negative. With this feedback in mind, we have gathered again to analyse and discuss further possibilities to make the implementation of our planned feature to upgrade summonable buildings as enjoyable as possible, while at the same time not tipping our delicate game balance. We would now like to take the necessary time to reconsider some assumptions and back up all concerns, examples and ideas with additional data analyses to re-iterate on the concept. Thanks to your feedback, we have also discovered some technical flaws that we would like to address at the same time.
Seen as the Christmas holidays are just around the corner, this means that we will not be taking any further steps towards the rollout on live markets or release any more updates on beta this year. We feel that hasty decisions would be the wrong approach for this complex topic. As such, we will deactivate the Royal Restoration Spell on beta for the time being and revert all Royal Restoration Spells back to Blueprints so that you can continue using them for upgrades of magical buildings. This also means that the tournaments will reward you with Blueprints as they did in the old system. Should there be any more Spells than increments of 10 in your inventory, we will of course round the results of the exchange up in your favor (e.g. 11 Royal Restoration Spells would be equal to 1.1 Blueprints and hence be converted back to 2 Blueprints). All upgrades made to buildings will be kept in place.
We shall then keep you posted on any adjustments to the initial release plan in January, to provide you with an update on this topic and see how we proceed with the implementation of this feature that will ultimately enable you to upgrade your summonable event buildings.
Thanks that you will take time and overthink the actual implementation.
It's better to take some extra time (even if the feature is already delayed) and provide a good experience for everyone.
I think almost everyone agrees with making it tile based and giving smaller fellowships a better experience as well but the current implementation
steals something from one playergroup just to give another group something.
There are many ways which can make every playergroup happy, is still balanced and generates as much money for Inno as before or maybe even more.
This decision is the best christmas present Inno could present to me so i am very happy after the last days were very disappointing and making me losing trust in Inno.
Thanks and merry christmas.
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