it should be like that all the time, dont you think that people on the last chapter in last FAs had advantage over others who didnt finished with tech tree yet? now its the same for almost everybody"On Monday, February 26th we will start a new round of Fellowship Adventures on Beta! This time we will have a new balancing again and three new quests for Adventure Items:
- Train X units
- Gain X coins
- Donate X KP in other player's Ancient Wonders"
Is that a joke.... new chapter, require a lot of big building....
now..
we need to build a lot of T1 and ws together with those new-chapter buildings
we either play FA or new-chapter..
I may give up this new FA....
it should be like that all the time, dont you think that people on the last chapter in last FAs had advantage over others who didnt finished with tech tree yet? now its the same for almost everybody
Advantage is not so big, since nobody would produce all 3 types of sentient goods (don't think anybody even have all 3 types of t1 factories upgraded to 24+).So, we get non-working chat and non-fixed bug who gives a bigger, unbridgeable advantage to players on the last chapter.
This is still not true. With a few minutes of programming they can easily split the quests between the 2 quest givers, which will reduce the clicking by 50%@Jasper No, as I already explained a few times, that would require an overhaul of our quest system, which you would have noticed if we'd have that
This is still not true. With a few minutes of programming they can easily split the quests between the 2 quest givers, which will reduce the clicking by 50%
Losing the ability to work on any 2 quests at once is nothing compared to 50% fewer clicks.