DeletedUser118
Guest
Is there no questline coming with the Elementals? I even tried declining some daily ones but nothing showing at all?
if it would be so easy nobody would play this game anymoreAfter a quick look on tech tree
It is the worst of all chapters
I do not use vallorian and banshee...it is completely useless chapter to me
armory upgrade without recruiting time improved ...
tons of squad size upgraded...it means player will need to handle much more enemy soldiers or goods to do negotiation but put strength is not increased
My first comment : SUPER VERY WORSE
Is there no questline coming with the Elementals? I even tried declining some daily ones but nothing showing at all?
That's a great idea Grace! Some of us work for a living, take care of our family, and when there's a chance to work OT, we take full advantage of it. Without a job, I don't think I would be spending as many diamonds as I have. There are times "real life" prevents us from logging in every day. The game devs are going to penalize us for not being able to log in every day because we have a real life? Elvenar should be a game that is fun to play, not a game that is a chore to play. Remove the decaying feature or my diamond usage will start decaying rapidly.Yes, the current system does indeed punish you for not logging in daily. It would be helpful at this point to have a pause button so you can go on vacation (take a holiday) without winding up at zero mana and seeds.
Giving Neighborly Help on mobile doesn't give you a chest, so what's the use of this AW then ??The Sunset Towers will grant you divine seeds with every opened Neighborly Help chest as well as a reduction of the divine seeds daily decay.
Do not bring reasoning into it, you're breaking the narrative.Giving Neighborly Help on mobile doesn't give you a chest, so what's the use of this AW then ??
Some comments about the new AWs:
1) Sunset Towers: 414 Divine Seeds per chest? We get at most 3 chests, so at most 1200 Seeds at level 1. That's less than a drop in the ocean. Considering the amount of seeds we need (and that we will likely need even more in the next chapter) that's just TOO little. At least the other bonus seems decent
2) Victory Springs: If the bonus per level is the same as the bonus per level of the Needles, then it's going to be a while before this AW becomes useful
Overall, at first glance the new AWs are rather underwhelming.
How about the Blooming Trader Guild? will it also no longer work?Will the Mountain Halls boost affect Sentient Goods?
No, they won't work on Sentient Goods but specific Sentient Goods Ancient Wonders might show up later
it works because its about wholesaler and not good typeHow about the Blooming Trader Guild? will it also no longer work?
banshee and sorc has strongest debuffs in the game so that is their advantageMages don't like being attacked because of their low health, so if you want to design a close-range mage unit then it needs to have a health pool to match that.
Lack of space is my concern. I would hope the designers plan to add another grid of expansions. I'm full up now. I've gotten all the land I can get.Hopefully the game designers had in mind, that we would need space to do so, otherwise we have to tear down first some boosted manufacturies.
This would have an impact to our tournament behavior, as we wont have less goods for negotiation. Furthermore we might have less goods to help out smaller players
At least a lot of "endgame players" will be very happy to see this upcoming and long wished guest race