DeletedUser126
Guest
Another thing i would recommend to make combat less, well, straightforward.
Add dmg reduction for ranged units fighting in melee.
Add ability to do flanking, backstab dmg depending where you strike in relation to the enemy.
Add skills that are activated on units not just passive abilities.
All in all if you want to know how to make proper grid based turn combat system in browsers peek at the heroes online
Right now the combat is bland at best, poor ai getting stuck everywhere dont helps, neither are weird bugs here and there like crazy dmg by 1 unit
Add Tooltips when you hover over enemy that shows aprox. dmg
Add more info to unit details, like retaliation dmg that is not mentioned there, as they hit roughly about 5x less when retaliating. But its only a guess.
Add aprox attack range of your and enemy units when you hover over them!
I know its still early stage, but because its early stage i want to point out all those obvious things to me so they will be considered in planing.
I would like to add i was in Heroes Online alpha for 1.5 year as well, and now my community have 1k~ members guild there since then.
Many of our members are interested in this game as it offers, on first glance comparable combat with more town management. But combat is still light years away to that kind of level of quality.
Hopefully by the time game will be ready for open beta all of it will be properly addressed.
Add dmg reduction for ranged units fighting in melee.
Add ability to do flanking, backstab dmg depending where you strike in relation to the enemy.
Add skills that are activated on units not just passive abilities.
All in all if you want to know how to make proper grid based turn combat system in browsers peek at the heroes online
Right now the combat is bland at best, poor ai getting stuck everywhere dont helps, neither are weird bugs here and there like crazy dmg by 1 unit
Add Tooltips when you hover over enemy that shows aprox. dmg
Add more info to unit details, like retaliation dmg that is not mentioned there, as they hit roughly about 5x less when retaliating. But its only a guess.
Add aprox attack range of your and enemy units when you hover over them!
I know its still early stage, but because its early stage i want to point out all those obvious things to me so they will be considered in planing.
I would like to add i was in Heroes Online alpha for 1.5 year as well, and now my community have 1k~ members guild there since then.
Many of our members are interested in this game as it offers, on first glance comparable combat with more town management. But combat is still light years away to that kind of level of quality.
Hopefully by the time game will be ready for open beta all of it will be properly addressed.
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