DeletedUser1590
Guest
We seen it in other games (and other games from Innogames): Sometimes an older version of the game is relaunched for players preferring the original version of the game to a later, recent version.
I came here to play a fantasy city building game. I discovered the game, I liked its unique concept, I liked it because it was not just another battle game.
The past months have seen the Elvenar Fantasy City Building Game changed into Elvenar Tournaments.
Players were fed a lot of hogwash about the need to change the battle system because players where acquiring provinces too fast. Truth is, the battle system was changed to change the game concept and launch "Elvenar Tournaments".
New units are introduced nearly every second week, training grounds and mercenary camp are introduced, the battle balancing redesigned, those things were done with only one thing in mind: Elvenar Tournaments.
(There would have been an easy way to change the number a provinces a player can complete: put it in the research tree!)
The game now is all about the tournaments. Many players have left because they are unhappy with the changes. Many more will leave.
I will leave. However not without making at least one attempt to save the original game. Because I enjoyed it, because it had a novel game concept, because it was unique.
I hereby appeal to Innogames to launch a classic version of the game, a version of the game from about January 2016.
A game with two changes.
Innogames please consider this request for a classic version of what was once a really great game.
I came here to play a fantasy city building game. I discovered the game, I liked its unique concept, I liked it because it was not just another battle game.
The past months have seen the Elvenar Fantasy City Building Game changed into Elvenar Tournaments.
Players were fed a lot of hogwash about the need to change the battle system because players where acquiring provinces too fast. Truth is, the battle system was changed to change the game concept and launch "Elvenar Tournaments".
New units are introduced nearly every second week, training grounds and mercenary camp are introduced, the battle balancing redesigned, those things were done with only one thing in mind: Elvenar Tournaments.
(There would have been an easy way to change the number a provinces a player can complete: put it in the research tree!)
The game now is all about the tournaments. Many players have left because they are unhappy with the changes. Many more will leave.
I will leave. However not without making at least one attempt to save the original game. Because I enjoyed it, because it had a novel game concept, because it was unique.
I hereby appeal to Innogames to launch a classic version of the game, a version of the game from about January 2016.
A game with two changes.
- Do away with squad size in the research tree. And replace it by, lets call it diplomacy. Diplomacy determines how many provinces a player can complete. An easy solution to the problem of players gaining too many provinces too fast.
As we've seen in tournaments, squad size can be determined by the encounter thus it has become superfluous. (Or do away with any squad size restrictions, let players attack with all their forces if they wish .. )
- To make the game more interesting and dynamic, give players a choice with each new guest race.
Either keep your existing present architecture and merely improve the buildings
or
adopt the architecture of the new guest race.
This will greatly improve the appeal of the game. We will see many different city designs, with lots of variety in the buildings and not force every player to trudge through the same building phases: build dwarven buildings, fairy buildings, orc buildings ..etc.
Instead we will find some elven and human cities with tier 8 elven or human buildings.
Innogames please consider this request for a classic version of what was once a really great game.