DeletedUser629
Guest
So basically, the fights will still be balanced in favour of the enemy.
So, you needed to change the fighting system to be able to add new units and make updating them easier, and instead of using this opportunity to bring some balance to the game, increasing the chance most players would actually enjoy fighting in this game, you used it to devaluate the troops we have managed to accumulate, changed the units so we all have to learn how to fight from scratch again, and still kept the numbers against us.
And you honestly think you will make fighting more attractive with these changes?
I can see loads of players that took months to learn how to barely scrape by in fights due to the overwhelming odds just give up on fighting altogether, once they realise all the troops they have are worth a 10th and that they have to learn everything again.
Good fighters will still manage, because they always did, but I thought you were trying to make it easier for the less experienced players... i guess I was wrong, you were actually trying to make it harder.
We understand your concern, but this will have a positive effect on fighting in general. Yes, you will have to change your fighting style, but overall, fighting will become easier.
One example. As a human i really don't like elixer provinces, because all the enemies i hate are gathered in one province. Now, with the new system, my heavy melee units who are currently useless vs cannoneers and golems will have the upper hand making it easier for me to conquer those provinces. I will of course do lots of testing for you guys, and since my vacation is coming up, i will have plenty of time to create the most epic battle guide ever.
I'm a hardcore fighter, i love it, and i love to help players become better fighters so they're going to love it too