So far, two basic concepts of Elvenar are fundamentally flawed. Neighborhood placement and Fighting.
They're doing the Player Move trying to "fix"...well, that's another thread.
With fighting, they hit a wall with the Elven units - their intended function couldn't be implemented within existing programming. This is another fundamental flaw - programming that couldn't expand to incorporate intended development.
The good thing about the fighting scenario is that they're "reworking" all the fighting, not just trying to "fix" that which can't be fixed. The question in our minds shouldn't be "how long before we see Drone Riders", it should be "how can a company with Inno's experience release a fighting program that can't be expanded to include flying units?" Surely the Elvenar team had some basic outline for at least the first 12 months of development? If flying units were intended from the outset, then the programmers really dropped the ball (or were given unrealistic timeframes). If flying units were a spontaneous game introduction, we have a development team without a cohesive plan.