Dear all,
Thanks again for the many pages of feedback you have been providing us with over the past week. We already said it before, but we really appreciate this massive amount of feedback, especially because it was given in such a short time. It has been a hectic week for us because of this, so we have unfortunately not been able to reply to this thread every single day. But, and that is more important, we did take the time to thoroughly read every single post that was made. We want to improve Elvenar together with you all, and we hope that you want to be part of that cooperation as well. We realise that there are still many questions (not all of which we currently have an answer for), but please allow us to try and answer at least the following as well as we currently can:
- What have we done with all this feedback so far?
- What feedback could we possibly still need?
- Where are we going from here?
1. What have we done with all this feedback so far?
First of all, we have read everything that you posted on our forum. We then took this information and structured it in such a way that our game designers could more easily work with it, of course taking all your feedback into consideration. You can probably imagine that this summary is still quite large, and contains a lot of good and valid points made by you, as well as your suggestions for improvements.
2. What feedback could we possibly still need?
This question has been asked more than once now, and we feel that this is a valid question, especially if you have the impression that you have already said everything there was to say on the topic. But, still the answer to the question is quite easy: we need (and want!) all feedback that we can get. Even if you repeat something that has already been mentioned, that is valuable information, because it tells us how many people are actually thinking about the same things. Whatever you do, please do not hold back on posting what you feel needs to be posted. And, when you do, please post as many details as you can, and try to answer the "Why?"-question as often as you can.
3. Where are we going from here?
You already know that we will at least not go forward with this feature in its current state. This means that we will not implement it on the live servers tomorrow. Why are we doing this? Easy: because of
your feedback. At the same time, we can hear you ask "Why don't you disable it on Beta as well?" - well, that was a tough decision. We want to improve the system that we have now, and we have a few ideas that we think will go a long way already (we cannot share details yet at this point, but we hope to be able to do so very soon). If we would remove the feature, we would be back at square one, and that is not really desirable either. Also, it would mean that we would have to disable the limit entirely, then develop another solution and reinstate another limit again. Going back and forth from limit to no limit all the time only causes confusion for many players, and that is not a very good situation to be in either, and that wouldn't be nice for anyone. Instead of moving back, we would like to keep going forwards. On Beta, we realise that many players are "just" playing the game, but please do realise that this Beta is here to
test the game and any new features while collecting as much feedback as possible, first and foremost. We are working very hard to come up with new solutions and improvements of the current system based on your feedback, but these will take some time to fully develop and implement. That said, we do hope to have them done soon just as much as you do.
We hope that this reply answers a lot of your recent questions. Please keep this discussion thread alive and keep posting your thoughts! We will continue reading and forwarding the points that are made. Help us help you.