First of all, thanks everyone for the feedback so far already! This discussion will certainly help us with finding any issues improving the game by solving these issues.
Instead of trying to force people to do quests we don't want to do, how about improving the quests so that they're at least slightly interesting? The rewards are completely unimaginative - why not give units, diamonds, nonboosted goods packages, extra happiness , free scouting forays, etc etc, instead of the same old coins/supplies/occasional boosted goods that we already have enough of?
If quests are indeed "too boring" (which is what I feel is what you're trying to say here?), then
that is a problem indeed. The suggestions you made are nice ones! It would certainly be cool if we could achieve that every quest is both enjoyable and challenging for everyone. If that is not the case already, then we need to improve on that.
The only result of this "improvement": even more starters will leave the game. It's hard enough to get coins and supplies in the beginning of the game, why are you making it more and more difficult?
The start of the game is balanced in such a way that you shouldn't get stuck. At the very beginning, the buildings may indeed be built quite fast, and the building times do become longer over time. This is to "slow down" the game a little bit, but it should not feel like you're hitting a brick wall out of nowhere. If it does, please share with us where exactly that does happen, so that we can improve!
And what about players, which are now waiting for new technologies? There are so much quests that I must decline (complete xy building upgrade f.e. - my town is at the moment finished) - and now I have to wait 2 days to decline "Complete one boosted manufactory upgrade" and "Complete a manufactory upgrade"?
This change makes absolutely no sense for me.
What does this change have to do with the players who're waiting for new technologies, exactly? Is it that you are done building, and cannot do more upgrades? This would indeed be unfortunate. We are working on new expansions of the research tree, and we hope to be able to reveal more on that in the near future. Until then, please stay tuned!
This is insane. The game is already slow as molasses. With this new change....it will takes months...and I mean months....to get to one expansion. I won't be able to make goods. I will have nothing to trade with anyone. I need those repeating quests so I can get the supplies and coins it takes to reset the factories. Without those....no goods. No trades.
The game will stop. Cold.
Elvenar is not meant to be played through within a few weeks. It is meant to be able to enjoy for many months. Also, see it as a new challenge: building the buildings in your city to make your economy thrive on its own, without relying on sidequests all the time (or did you enjoy doing the same quest over and over and over?).
but we need decline 7quests to accept this one good quest
If you
need to decline quests, then there is a problem with those quests. Could you tell us which quests you "need" to decline, and why that would be? It would help us improve your game experience!
Quests should not continually be there just for the sake of having a side activity. They should be rare and take time to complete if necessary and follow accomplishments or ask for real challenges.
I couldn't agree more to this statement.
Fine by me, I don't want to have continual quests popping up, they are stupid not balanced at all, 10k coin for completing a quest that takes 3 days, pffft!
Could you please help us improve by telling us which quest this is about exactly? We want the rewards to be properly balanced, of course. If that is not the case already, we can certainly look into that! We are always looking for feedback!