Currently those 8 squads will deal at least 50% damage, even when there's only 1 left, forcing players to also focus on that 1 enemy when it's their turn because it can still deal alot of damage. In the new situation a player can focus on a bigger enemy squad, because that single enemy will no longer be able to deal massive damage, which is only normal. Alot of players complained about the fact their squads were killed by very small enemy squads. Fighting won't become much easier in some cases, but it will become more realistic, and probably more tactical. When will it become easier? When the enemy has only 2/3 squads, but those 3 squads are huge. A squad of 500 enemies will still do 60% damage when brought back to 100. 50% base damage plus 10% for the remaining 100. In the new situation it will be 10% base damage plus 18% for the remaining 100, makes 28%. This is a huge difference and will hopefully make players win more battles.
Current: 500 thieves. 50% base damage 50% rest damage. Damage output per thief 6-8, makes a total of 3000-4000. 1500-2000 base damage, 1500-2000 rest damage. You kill 400 of them, leaving 1500-2000 base damage plus 300-400 rest damage, so those 100 thieves will still hit for a massive 1800-2400 damage.
New: 500 thieves. 10% base damage 90% rest damage. 300-400 base damage 2700-3600 rest damage. You kill 400, leaving 300-400 base damage plus 540-720 rest damage. 100 thieves will hit for a total of 840-1120, which is alot less than 1800-2400. The chances of your squads being 1 shot by 100 thieves is alot lower than it is now.